122 lines
2.3 KiB
C++
122 lines
2.3 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "party.hpp"
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#include "console.hpp"
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#include <utils/hook.hpp>
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namespace logger
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{
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namespace
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{
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utils::hook::detour com_error_hook;
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game::dvar_t* logger_dev = nullptr;
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void print_error(const char* msg, ...)
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{
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char buffer[2048]{};
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va_list ap;
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va_start(ap, msg);
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vsnprintf_s(buffer, _TRUNCATE, msg, ap);
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va_end(ap);
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console::error("%s", buffer);
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}
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void print_com_error(int, const char* msg, ...)
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{
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char buffer[2048]{};
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va_list ap;
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va_start(ap, msg);
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vsnprintf_s(buffer, _TRUNCATE, msg, ap);
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va_end(ap);
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console::error("%s", buffer);
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}
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void com_error_stub(const int error, const char* msg, ...)
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{
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char buffer[2048]{};
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va_list ap;
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va_start(ap, msg);
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vsnprintf_s(buffer, _TRUNCATE, msg, ap);
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va_end(ap);
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console::error("Error: %s\n", buffer);
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party::clear_sv_motd(); // clear sv_motd on error if it exists
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com_error_hook.invoke<void>(error, "%s", buffer);
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}
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void print_warning(const char* msg, ...)
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{
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char buffer[2048]{};
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va_list ap;
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va_start(ap, msg);
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vsnprintf_s(buffer, _TRUNCATE, msg, ap);
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va_end(ap);
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console::warn("%s", buffer);
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}
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void print(const char* msg, ...)
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{
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char buffer[2048]{};
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va_list ap;
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va_start(ap, msg);
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vsnprintf_s(buffer, _TRUNCATE, msg, ap);
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va_end(ap);
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console::info("%s", buffer);
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}
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void print_dev(const char* msg, ...)
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{
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if (!logger_dev->current.enabled)
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{
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return;
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}
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char buffer[2048]{};
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va_list ap;
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va_start(ap, msg);
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vsnprintf_s(buffer, _TRUNCATE, msg, ap);
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va_end(ap);
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console::info("%s", buffer);
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (!game::environment::is_dedi())
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{
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// lua stuff
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utils::hook::jump(SELECT_VALUE(0x106010_b, 0x27CBB0_b), print_dev); // debug
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utils::hook::jump(SELECT_VALUE(0x107680_b, 0x27E210_b), print_error); // error
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utils::hook::jump(SELECT_VALUE(0x0E6E30_b, 0x1F6140_b), printf); // print
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}
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com_error_hook.create(game::Com_Error, com_error_stub);
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logger_dev = dvars::register_bool("logger_dev", false, game::DVAR_FLAG_SAVED, "Print dev stuff");
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}
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};
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}
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REGISTER_COMPONENT(logger::component)
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