A fork of https://github.com/auroramod/h1-mod - Call of Duty: Modern Warfare Remastered Client
Go to file
Skull ec174e0fe8 vector add
also removes a dummy duplicate, nice catch Diamante
2022-06-26 02:07:55 +03:00
.github
assets/github
data Better fix 2022-06-25 22:40:37 +02:00
deps Bump deps/sol2 from 2198d93 to c905547 (#90) 2022-06-25 07:03:26 -05:00
src vector add 2022-06-26 02:07:55 +03:00
tools
.gitattributes
.gitignore
.gitmodules
generate.bat
LICENSE
premake5.lua
README.md oops [skip ci] 2022-06-21 16:54:44 +03:00

license open bugs Build Build status Discord

H1-Mod

A client for Call of Duty: Modern Warfare Remastered.

This project is based on S1x.

Compile from source

  • Clone the Git repo. Do NOT download it as ZIP, that won't work.
  • Update the submodules and run premake5 vs2022 or simply use the delivered generate.bat.
  • Build via solution file in build\h1-mod.sln.

Premake arguments

Argument Description
--copy-to=PATH Optional, copy the EXE to a custom folder after build, define the path here if wanted.
--dev-build Enable development builds of the client.

Credits:

  • XLabsProject - codebase and iw6x/s1x research
  • quaK - lots of insight and help
  • fed - fixed DW/networking, work from h2-mod
  • Skull + mjkzy - porting code from s1x
  • momo5502 - Arxan/Steam research, developer of XLabsProject :D

Disclaimer

This software has been created purely for the purposes of academic research. It is not intended to be used to attack other systems. Project maintainers are not responsible or liable for misuse of the software. Use responsibly.