176 lines
4.9 KiB
C++
176 lines
4.9 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "command.hpp"
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#include "console.hpp"
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#include "fastfiles.hpp"
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#include "game/game.hpp"
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#include <utils/hook.hpp>
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namespace weapon
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{
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namespace
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{
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utils::hook::detour g_setup_level_weapon_def_hook;
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void g_setup_level_weapon_def_stub()
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{
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// precache level weapons first
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g_setup_level_weapon_def_hook.invoke<void>();
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std::vector<game::WeaponDef*> weapons;
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// find all weapons in asset pools
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fastfiles::enum_assets(game::ASSET_TYPE_WEAPON, [&weapons](game::XAssetHeader header)
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{
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weapons.push_back(header.weapon);
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}, false);
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// sort weapons
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std::sort(weapons.begin(), weapons.end(), [](game::WeaponDef* weapon1, game::WeaponDef* weapon2)
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{
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return std::string_view(weapon1->name) <
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std::string_view(weapon2->name);
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});
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// precache items
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for (std::size_t i = 0; i < weapons.size(); i++)
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{
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console::debug("precaching weapon \"%s\"\n", weapons[i]->name);
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game::G_GetWeaponForName(weapons[i]->name);
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}
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}
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utils::hook::detour xmodel_get_bone_index_hook;
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__int64 xmodel_get_bone_index_stub(game::XModel* model, game::scr_string_t name, unsigned int offset, char* index)
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{
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auto result = xmodel_get_bone_index_hook.invoke<__int64>(model, name, offset, index);
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if (!result)
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{
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if (name == game::SL_GetString("tag_weapon_right", 0) ||
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name == game::SL_GetString("tag_knife_attach", 0))
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{
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result = xmodel_get_bone_index_hook.invoke<__int64>(model, game::SL_GetString("tag_weapon", 0), offset, index);
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if (result)
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{
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console::debug("using tag_weapon instead of %s (%s, %d)\n", game::SL_ConvertToString(name), model->name, offset);
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}
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}
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}
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return result;
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}
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void cw_mismatch_error_stub(int, const char* msg, ...)
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{
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char buffer[0x100];
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va_list ap;
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va_start(ap, msg);
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vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap);
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va_end(ap);
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console::error(buffer);
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}
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int g_find_config_string_index_stub(const char* string, int start, int max, int create, const char* errormsg)
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{
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create = 1;
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return utils::hook::invoke<int>(0x8B530_b, string, start, max, create, errormsg); // G_FindConfigstringIndex
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}
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template <typename T>
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void set_weapon_field(const std::string& weapon_name, unsigned int field, T value)
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{
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auto weapon = game::DB_FindXAssetHeader(game::ASSET_TYPE_WEAPON, weapon_name.data(), false).data;
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if (weapon)
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{
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if (field && field < (0xE20 + sizeof(T)))
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{
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*reinterpret_cast<T*>(reinterpret_cast<std::uintptr_t>(weapon) + field) = value;
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}
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else
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{
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console::warn("weapon field: %d is higher than the size of weapon struct!\n", field);
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}
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}
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else
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{
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console::warn("weapon %s not found!\n", weapon_name.data());
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}
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}
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void set_weapon_field_float(const std::string& weapon_name, unsigned int field, float value)
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{
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set_weapon_field<float>(weapon_name, field, value);
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}
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void set_weapon_field_int(const std::string& weapon_name, unsigned int field, int value)
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{
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set_weapon_field<int>(weapon_name, field, value);
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}
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void set_weapon_field_bool(const std::string& weapon_name, unsigned int field, bool value)
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{
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set_weapon_field<bool>(weapon_name, field, value);
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (!game::environment::is_sp())
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{
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// precache all weapons that are loaded in zones
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g_setup_level_weapon_def_hook.create(0x462630_b, g_setup_level_weapon_def_stub);
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// use tag_weapon if tag_weapon_right or tag_knife_attach are not found on model
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xmodel_get_bone_index_hook.create(0x5C82B0_b, xmodel_get_bone_index_stub);
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// make custom weapon index mismatch not drop in CG_SetupCustomWeapon
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utils::hook::call(0x11B9AF_b, cw_mismatch_error_stub);
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// patch attachment configstring so it will create if not found
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utils::hook::call(0x41C595_b, g_find_config_string_index_stub);
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}
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#ifdef DEBUG
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command::add("setWeaponFieldFloat", [](const command::params& params)
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{
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if (params.size() <= 3)
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{
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console::info("usage: setWeaponFieldInt <weapon> <field> <value>\n");
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return;
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}
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set_weapon_field_float(params.get(1), atoi(params.get(2)), static_cast<float>(atof(params.get(3))));
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});
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command::add("setWeaponFieldInt", [](const command::params& params)
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{
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if (params.size() <= 3)
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{
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console::info("usage: setWeaponFieldInt <weapon> <field> <value>\n");
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return;
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}
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set_weapon_field_int(params.get(1), atoi(params.get(2)), static_cast<int>(atoi(params.get(3))));
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});
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command::add("setWeaponFieldBool", [](const command::params& params)
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{
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if (params.size() <= 3)
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{
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console::info("usage: setWeaponFieldBool <weapon> <field> <value>\n");
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return;
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}
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set_weapon_field_bool(params.get(1), atoi(params.get(2)), static_cast<bool>(atoi(params.get(3))));
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});
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#endif
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}
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};
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}
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REGISTER_COMPONENT(weapon::component) |