h1-mod/src/client/component/ui_scripting.cpp
2022-12-22 11:07:51 -06:00

574 lines
15 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "scheduler.hpp"
#include "command.hpp"
#include "localized_strings.hpp"
#include "console.hpp"
#include "download.hpp"
#include "game_module.hpp"
#include "fps.hpp"
#include "server_list.hpp"
#include "filesystem.hpp"
#include "mods.hpp"
#include "fastfiles.hpp"
#include "scripting.hpp"
#include "updater.hpp"
#include "server_list.hpp"
#include "party.hpp"
#include "game/ui_scripting/execution.hpp"
#include "game/scripting/execution.hpp"
#include "ui_scripting.hpp"
#include <utils/string.hpp>
#include <utils/hook.hpp>
#include <utils/io.hpp>
#include <utils/binary_resource.hpp>
#include "steam/steam.hpp"
namespace ui_scripting
{
namespace
{
std::unordered_map<game::hks::cclosure*, std::function<arguments(const function_arguments& args)>> converted_functions;
utils::hook::detour hks_start_hook;
utils::hook::detour hks_shutdown_hook;
utils::hook::detour hks_package_require_hook;
utils::hook::detour hks_load_hook;
const auto lui_common = utils::nt::load_resource(LUI_COMMON);
const auto lui_updater = utils::nt::load_resource(LUI_UPDATER);
const auto lua_json = utils::nt::load_resource(LUA_JSON);
struct globals_t
{
std::string in_require_script;
std::unordered_map<std::string, std::string> loaded_scripts;
bool load_raw_script{};
std::string raw_script_name{};
};
globals_t globals{};
bool is_loaded_script(const std::string& name)
{
return globals.loaded_scripts.contains(name);
}
std::string get_root_script(const std::string& name)
{
const auto itr = globals.loaded_scripts.find(name);
return itr == globals.loaded_scripts.end() ? std::string() : itr->second;
}
void print_error(const std::string& error)
{
console::error("************** LUI script execution error **************\n");
console::error("%s\n", error.data());
console::error("********************************************************\n");
}
void print_loading_script(const std::string& name)
{
console::info("Loading LUI script '%s'\n", name.data());
}
std::string get_current_script()
{
const auto state = *game::hks::lua_state;
game::hks::lua_Debug info{};
game::hks::hksi_lua_getstack(state, 1, &info);
game::hks::hksi_lua_getinfo(state, "nSl", &info);
return info.short_src;
}
int load_buffer(const std::string& name, const std::string& data)
{
const auto state = *game::hks::lua_state;
const auto sharing_mode = state->m_global->m_bytecodeSharingMode;
state->m_global->m_bytecodeSharingMode = game::hks::HKS_BYTECODE_SHARING_ON;
const auto _0 = gsl::finally([&]()
{
state->m_global->m_bytecodeSharingMode = sharing_mode;
});
game::hks::HksCompilerSettings compiler_settings{};
return game::hks::hksi_hksL_loadbuffer(state, &compiler_settings, data.data(), data.size(), name.data());
}
void load_script(const std::string& name, const std::string& data)
{
globals.loaded_scripts[name] = name;
const auto lua = get_globals();
const auto load_results = lua["loadstring"](data, name);
if (load_results[0].is<function>())
{
const auto results = lua["pcall"](load_results);
if (!results[0].as<bool>())
{
print_error(results[1].as<std::string>());
}
}
else if (load_results[1].is<std::string>())
{
print_error(load_results[1].as<std::string>());
}
}
void load_scripts(const std::string& script_dir)
{
if (!utils::io::directory_exists(script_dir))
{
return;
}
const auto scripts = utils::io::list_files(script_dir);
for (const auto& script : scripts)
{
std::string data{};
if (std::filesystem::is_directory(script) && utils::io::read_file(script + "/__init__.lua", &data))
{
print_loading_script(script);
load_script(script + "/__init__.lua", data);
}
}
}
void setup_functions()
{
const auto lua = get_globals();
lua["io"]["fileexists"] = utils::io::file_exists;
lua["io"]["writefile"] = utils::io::write_file;
lua["io"]["movefile"] = utils::io::move_file;
lua["io"]["filesize"] = utils::io::file_size;
lua["io"]["createdirectory"] = utils::io::create_directory;
lua["io"]["directoryexists"] = utils::io::directory_exists;
lua["io"]["directoryisempty"] = utils::io::directory_is_empty;
lua["io"]["listfiles"] = utils::io::list_files;
lua["io"]["removefile"] = utils::io::remove_file;
lua["io"]["readfile"] = static_cast<std::string(*)(const std::string&)>(utils::io::read_file);
using game = table;
auto game_type = game();
lua["game"] = game_type;
game_type["getfps"] = [](const game&)
{
return fps::get_fps();
};
if (::game::environment::is_mp())
{
game_type["getping"] = [](const game&)
{
if ((*::game::mp::client_state) == nullptr)
{
return 0;
}
return (*::game::mp::client_state)->ping;
};
}
game_type["issingleplayer"] = [](const game&)
{
return ::game::environment::is_sp();
};
game_type["ismultiplayer"] = [](const game&)
{
return ::game::environment::is_mp();
};
game_type["addlocalizedstring"] = [](const game&, const std::string& string,
const std::string& value)
{
localized_strings::override(string, value);
};
game_type["sharedset"] = [](const game&, const std::string& key, const std::string& value)
{
scripting::shared_table.access([key, value](scripting::shared_table_t& table)
{
table[key] = value;
});
};
game_type["sharedget"] = [](const game&, const std::string& key)
{
std::string result;
scripting::shared_table.access([key, &result](scripting::shared_table_t& table)
{
result = table[key];
});
return result;
};
game_type["sharedclear"] = [](const game&)
{
scripting::shared_table.access([](scripting::shared_table_t& table)
{
table.clear();
});
};
game_type["assetlist"] = [](const game&, const std::string& type_string)
{
auto table_ = table();
auto index = 1;
auto type_index = -1;
for (auto i = 0; i < ::game::XAssetType::ASSET_TYPE_COUNT; i++)
{
if (type_string == ::game::g_assetNames[i])
{
type_index = i;
}
}
if (type_index == -1)
{
throw std::runtime_error("Asset type does not exist");
}
const auto type = static_cast<::game::XAssetType>(type_index);
fastfiles::enum_assets(type, [type, &table_, &index](const ::game::XAssetHeader header)
{
const auto asset = ::game::XAsset{type, header};
const std::string asset_name = ::game::DB_GetXAssetName(&asset);
table_[index++] = asset_name;
}, true);
return table_;
};
game_type["getweapondisplayname"] = [](const game&, const std::string& name)
{
const auto alternate = name.starts_with("alt_");
const auto weapon = ::game::G_GetWeaponForName(name.data());
char buffer[0x400] = {0};
::game::CG_GetWeaponDisplayName(weapon, alternate, buffer, 0x400);
return std::string(buffer);
};
game_type["getloadedmod"] = [](const game&)
{
const auto& path = mods::get_mod();
return path.value_or("");
};
if (::game::environment::is_sp())
{
using player = table;
auto player_type = player();
lua["player"] = player_type;
player_type["notify"] = [](const player&, const std::string& name, const variadic_args& va)
{
if (!::game::CL_IsCgameInitialized() || !::game::SV_Loaded())
{
throw std::runtime_error("Not in game");
}
const auto to_string = get_globals()["tostring"];
const auto arguments = get_return_values();
std::vector<std::string> args{};
for (const auto& value : va)
{
const auto value_str = to_string(value);
args.push_back(value_str[0].as<std::string>());
}
::scheduler::once([name, args]()
{
try
{
std::vector<scripting::script_value> arguments{};
for (const auto& arg : args)
{
arguments.push_back(arg);
}
const auto player = scripting::call("getentbynum", {0}).as<scripting::entity>();
scripting::notify(player, name, arguments);
}
catch (...)
{
}
}, ::scheduler::pipeline::server);
};
}
game_type["virtuallobbypresentable"] = [](const game&)
{
::game::Dvar_SetFromStringByNameFromSource("virtualLobbyPresentable", "1", ::game::DvarSetSource::DVAR_SOURCE_INTERNAL);
};
game_type["getcurrentgamelanguage"] = [](const game&)
{
return steam::SteamApps()->GetCurrentGameLanguage();
};
game_type["isdefaultmaterial"] = [](const game&, const std::string& material)
{
return static_cast<bool>(::game::DB_IsXAssetDefault(::game::ASSET_TYPE_MATERIAL,
material.data()));
};
auto server_list_table = table();
lua["serverlist"] = server_list_table;
server_list_table["getplayercount"] = server_list::get_player_count;
server_list_table["getservercount"] = server_list::get_server_count;
auto updater_table = table();
lua["updater"] = updater_table;
updater_table["relaunch"] = updater::relaunch;
updater_table["sethastriedupdate"] = updater::set_has_tried_update;
updater_table["gethastriedupdate"] = updater::get_has_tried_update;
updater_table["autoupdatesenabled"] = updater::auto_updates_enabled;
updater_table["startupdatecheck"] = updater::start_update_check;
updater_table["isupdatecheckdone"] = updater::is_update_check_done;
updater_table["getupdatecheckstatus"] = updater::get_update_check_status;
updater_table["isupdateavailable"] = updater::is_update_available;
updater_table["startupdatedownload"] = updater::start_update_download;
updater_table["isupdatedownloaddone"] = updater::is_update_download_done;
updater_table["getupdatedownloadstatus"] = updater::get_update_download_status;
updater_table["cancelupdate"] = updater::cancel_update;
updater_table["isrestartrequired"] = updater::is_restart_required;
updater_table["getlasterror"] = updater::get_last_error;
updater_table["getcurrentfile"] = updater::get_current_file;
auto download_table = table();
lua["download"] = download_table;
download_table["abort"] = download::stop_download;
download_table["userdownloadresponse"] = party::user_download_response;
download_table["getwwwurl"] = party::get_www_url;
}
void start()
{
globals = {};
const auto lua = get_globals();
lua["EnableGlobals"]();
setup_functions();
lua["print"] = function(reinterpret_cast<game::hks::lua_function>(SELECT_VALUE(0x93490_b, 0x209EB0_b)));
lua["table"]["unpack"] = lua["unpack"];
lua["luiglobals"] = lua;
load_script("lui_common", lui_common);
load_script("lui_updater", lui_updater);
load_script("lua_json", lua_json);
for (const auto& path : filesystem::get_search_paths_rev())
{
load_scripts(path + "/ui_scripts/");
if (game::environment::is_sp())
{
load_scripts(path + "/ui_scripts/sp/");
}
else
{
load_scripts(path + "/ui_scripts/mp/");
}
}
}
void try_start()
{
try
{
start();
}
catch (const std::exception& e)
{
console::error("Failed to load LUI scripts: %s\n", e.what());
}
}
void* hks_start_stub(char a1)
{
const auto _0 = gsl::finally(&try_start);
return hks_start_hook.invoke<void*>(a1);
}
void hks_shutdown_stub()
{
converted_functions.clear();
globals = {};
return hks_shutdown_hook.invoke<void>();
}
void* hks_package_require_stub(game::hks::lua_State* state)
{
const auto script = get_current_script();
const auto root = get_root_script(script);
globals.in_require_script = root;
return hks_package_require_hook.invoke<void*>(state);
}
game::XAssetHeader db_find_x_asset_header_stub(game::XAssetType type, const char* name, int allow_create_default)
{
game::XAssetHeader header{.luaFile = nullptr};
if (!is_loaded_script(globals.in_require_script))
{
return game::DB_FindXAssetHeader(type, name, allow_create_default);
}
const auto folder = globals.in_require_script.substr(0, globals.in_require_script.find_last_of("/\\"));
const std::string name_ = name;
const std::string target_script = folder + "/" + name_ + ".lua";
if (utils::io::file_exists(target_script))
{
globals.load_raw_script = true;
globals.raw_script_name = target_script;
header.luaFile = reinterpret_cast<game::LuaFile*>(1);
}
else if (name_.starts_with("ui/LUI/"))
{
return game::DB_FindXAssetHeader(type, name, allow_create_default);
}
return header;
}
int hks_load_stub(game::hks::lua_State* state, void* compiler_options,
void* reader, void* reader_data, const char* chunk_name)
{
if (globals.load_raw_script)
{
globals.load_raw_script = false;
globals.loaded_scripts[globals.raw_script_name] = globals.in_require_script;
return load_buffer(globals.raw_script_name, utils::io::read_file(globals.raw_script_name));
}
return hks_load_hook.invoke<int>(state, compiler_options, reader,
reader_data, chunk_name);
}
std::string current_error;
int main_handler(game::hks::lua_State* state)
{
bool error = false;
try
{
const auto value = state->m_apistack.base[-1];
if (value.t != game::hks::TCFUNCTION)
{
return 0;
}
const auto closure = value.v.cClosure;
if (!converted_functions.contains(closure))
{
return 0;
}
const auto& function = converted_functions[closure];
const auto args = get_return_values();
const auto results = function(args);
for (const auto& result : results)
{
push_value(result);
}
return static_cast<int>(results.size());
}
catch (const std::exception& e)
{
current_error = e.what();
error = true;
}
if (error)
{
game::hks::hksi_luaL_error(state, current_error.data());
}
return 0;
}
}
table get_globals()
{
const auto state = *game::hks::lua_state;
return state->globals.v.table;
}
template <typename F>
game::hks::cclosure* convert_function(F f)
{
const auto state = *game::hks::lua_state;
const auto closure = game::hks::cclosure_Create(state, main_handler, 0, 0, 0);
converted_functions[closure] = wrap_function(f);
return closure;
}
bool lui_running()
{
return *game::hks::lua_state != nullptr;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
utils::hook::call(SELECT_VALUE(0xE7419_b, 0x25E809_b), db_find_x_asset_header_stub);
utils::hook::call(SELECT_VALUE(0xE72CB_b, 0x25E6BB_b), db_find_x_asset_header_stub);
hks_load_hook.create(SELECT_VALUE(0xB46F0_b, 0x22C180_b), hks_load_stub);
hks_package_require_hook.create(SELECT_VALUE(0x90070_b, 0x214040_b), hks_package_require_stub);
hks_start_hook.create(SELECT_VALUE(0x103C50_b, 0x27A790_b), hks_start_stub);
hks_shutdown_hook.create(SELECT_VALUE(0xFB370_b, 0x2707C0_b), hks_shutdown_stub);
command::add("lui_restart", []
{
utils::hook::invoke<void>(SELECT_VALUE(0x1052C0_b, 0x27BEC0_b));
});
}
};
}
REGISTER_COMPONENT(ui_scripting::component)