A fork of https://github.com/auroramod/h1-mod - Call of Duty: Modern Warfare Remastered Client
Go to file
Federico Cecchetto d5073559b7 Fixes
2022-05-18 10:26:48 +02:00
.github Update build.yml 2022-03-15 19:32:52 +01:00
data Discord in game join requests 2022-04-11 11:05:21 +02:00
deps Bump deps/rapidjson from fcb23c2 to 2b2c804 2022-05-16 17:40:06 +00:00
src Fixes 2022-05-18 10:26:48 +02:00
tools vs2022 2022-03-02 03:29:54 -06:00
.gitattributes Create .gitattributes 2022-04-10 22:10:10 +02:00
.gitignore Ignore build files 2022-02-04 02:39:25 +02:00
.gitmodules readd submodules via http protocol 2022-03-16 07:42:38 -05:00
generate.bat vs2022 2022-03-02 03:29:54 -06:00
LICENSE Create LICENSE 2022-03-02 18:20:15 -06:00
premake5.lua 1.04 -> 1.15 2022-05-17 17:56:26 +03:00
README.md readme changes [skip ci] 2022-05-17 21:26:04 -05:00

H1-Mod

An experimental client for the latest Steam version of Call of Duty: Modern Warfare Remastered (version 1.15.1251288.0-0.32767). This branch is being actively worked on and researched. For now, refer to the develop/main branch for playable versions.

This project is based on S1x.

Compile from source

  • Clone the Git repo. Do NOT download it as ZIP, that won't work.
  • Update the submodules and run premake5 vs2022 or simply use the delivered generate.bat.
  • Build via solution file in build\h1-mod.sln.

Premake arguments

Argument Description
--copy-to=PATH Optional, copy the EXE to a custom folder after build, define the path here if wanted.
--dev-build Enable development builds of the client.

Credits:

  • XLabsProject - codebase and iw6x/s1x research
  • quaK - lots of insight and help
  • fed - fixed DW/networking, work from h2-mod
  • mjkzy - porting code from s1x
  • Skull - initial porting of s1x

Disclaimer

This software has been created purely for the purposes of academic research. It is not intended to be used to attack other systems. Project maintainers are not responsible or liable for misuse of the software. Use responsibly.