261 lines
6.0 KiB
C++
261 lines
6.0 KiB
C++
#include <std_include.hpp>
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#include "launcher/launcher.hpp"
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#include "loader/loader.hpp"
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include <utils/string.hpp>
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#include <utils/flags.hpp>
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#include <utils/io.hpp>
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DECLSPEC_NORETURN void WINAPI exit_hook(const int code)
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{
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component_loader::pre_destroy();
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exit(code);
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}
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BOOL WINAPI system_parameters_info_a(const UINT uiAction, const UINT uiParam, const PVOID pvParam, const UINT fWinIni)
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{
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component_loader::post_unpack();
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return SystemParametersInfoA(uiAction, uiParam, pvParam, fWinIni);
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}
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launcher::mode detect_mode_from_arguments()
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{
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if (utils::flags::has_flag("dedicated"))
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{
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return launcher::mode::server;
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}
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if (utils::flags::has_flag("multiplayer"))
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{
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return launcher::mode::multiplayer;
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}
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if (utils::flags::has_flag("singleplayer"))
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{
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return launcher::mode::singleplayer;
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}
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return launcher::mode::none;
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}
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void apply_aslr_patch(std::string* data)
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{
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// mp binary, sp binary
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if (data->size() != 0x1B97788 && data->size() != 0x1346D88)
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{
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throw std::runtime_error("File size mismatch, bad game files");
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}
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auto* dos_header = reinterpret_cast<PIMAGE_DOS_HEADER>(&data->at(0));
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auto* nt_headers = reinterpret_cast<PIMAGE_NT_HEADERS>(&data->at(dos_header->e_lfanew));
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auto* optional_header = &nt_headers->OptionalHeader;
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if (optional_header->DllCharacteristics & IMAGE_DLLCHARACTERISTICS_DYNAMIC_BASE)
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{
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optional_header->DllCharacteristics &= ~(IMAGE_DLLCHARACTERISTICS_DYNAMIC_BASE);
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}
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}
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void get_aslr_patched_binary(std::string* binary, std::string* data)
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{
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const auto patched_binary = "h1-mod\\"s + *binary;
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try
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{
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apply_aslr_patch(data);
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if (!utils::io::file_exists(patched_binary) && !utils::io::write_file(patched_binary, *data, false))
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{
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throw std::runtime_error("Could not write file");
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}
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}
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catch (const std::exception& e)
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{
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throw std::runtime_error(
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utils::string::va("Could not create aslr patched binary for %s! %s",
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binary->data(), e.what())
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);
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}
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*binary = patched_binary;
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}
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FARPROC load_binary(const launcher::mode mode, uint64_t* base_address)
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{
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loader loader;
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utils::nt::library self;
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loader.set_import_resolver([self](const std::string& library, const std::string& function) -> void*
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{
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if (library == "steam_api64.dll"
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&& function != "SteamAPI_GetSteamInstallPath") // Arxan requires one valid steam api import - maybe SteamAPI_Shutdown is better?
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{
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return self.get_proc<FARPROC>(function);
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}
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else if (function == "ExitProcess")
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{
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return exit_hook;
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}
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else if (function == "SystemParametersInfoA")
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{
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return system_parameters_info_a;
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}
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return component_loader::load_import(library, function);
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});
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std::string binary;
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switch (mode)
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{
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case launcher::mode::server:
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case launcher::mode::multiplayer:
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binary = "h1_mp64_ship.exe";
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break;
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case launcher::mode::singleplayer:
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binary = "h1_sp64_ship.exe";
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break;
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case launcher::mode::none:
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default:
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throw std::runtime_error("Invalid game mode!");
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}
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std::string data;
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if (!utils::io::read_file(binary, &data))
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{
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throw std::runtime_error(utils::string::va(
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"Failed to read game binary (%s)!\nPlease copy the h1-mod.exe into your Call of Duty: Modern Warfare Remastered installation folder and run it from there.",
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binary.data()));
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}
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get_aslr_patched_binary(&binary, &data);
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#ifdef INJECT_HOST_AS_LIB
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return loader.load_library(binary, base_address);
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#else
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*base_address = 0x140000000;
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return loader.load(self, data);
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#endif
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}
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void remove_crash_file()
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{
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utils::io::remove_file("__h1Exe");
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}
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void enable_dpi_awareness()
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{
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const utils::nt::library user32{"user32.dll"};
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const auto set_dpi = user32
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? user32.get_proc<BOOL(WINAPI*)(DPI_AWARENESS_CONTEXT)>("SetProcessDpiAwarenessContext")
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: nullptr;
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if (set_dpi)
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{
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set_dpi(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
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}
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}
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void limit_parallel_dll_loading()
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{
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const utils::nt::library self;
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const auto registry_path = R"(Software\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\)" + self.
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get_name();
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HKEY key = nullptr;
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if (RegCreateKeyA(HKEY_LOCAL_MACHINE, registry_path.data(), &key) == ERROR_SUCCESS)
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{
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RegCloseKey(key);
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}
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key = nullptr;
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if (RegOpenKeyExA(
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HKEY_LOCAL_MACHINE, registry_path.data(), 0,
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KEY_ALL_ACCESS, &key) != ERROR_SUCCESS)
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{
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return;
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}
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DWORD value = 1;
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RegSetValueExA(key, "MaxLoaderThreads", 0, REG_DWORD, reinterpret_cast<const BYTE*>(&value), sizeof(value));
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RegCloseKey(key);
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}
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// solution for other processes that may launch the mod
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void apply_proper_directory()
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{
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char module_path[MAX_PATH];
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GetModuleFileNameA(nullptr, module_path, MAX_PATH);
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PathRemoveFileSpecA(module_path);
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SetCurrentDirectoryA(module_path);
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SetDllDirectoryA(module_path);
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}
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int main()
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{
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ShowWindow(GetConsoleWindow(), SW_HIDE);
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FARPROC entry_point;
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enable_dpi_awareness();
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// This requires admin privilege, but I suppose many
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// people will start with admin rights if it crashes.
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limit_parallel_dll_loading();
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srand(uint32_t(time(nullptr)));
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remove_crash_file();
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{
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auto premature_shutdown = true;
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const auto _ = gsl::finally([&premature_shutdown]()
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{
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if (premature_shutdown)
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{
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component_loader::pre_destroy();
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}
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});
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try
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{
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//apply_proper_directory();
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if (!component_loader::post_start()) return 0;
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auto mode = detect_mode_from_arguments();
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if (mode == launcher::mode::none)
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{
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const launcher launcher;
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mode = launcher.run();
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if (mode == launcher::mode::none) return 0;
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}
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game::environment::set_mode(mode);
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uint64_t base_address{};
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entry_point = load_binary(mode, &base_address);
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if (!entry_point)
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{
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throw std::runtime_error("Unable to load binary into memory");
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}
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game::base_address = base_address;
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if (!component_loader::post_load()) return 0;
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premature_shutdown = false;
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}
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catch (std::exception& e)
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{
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MessageBoxA(nullptr, e.what(), "ERROR", MB_ICONERROR);
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return 1;
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}
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}
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return static_cast<int>(entry_point());
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}
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int __stdcall WinMain(HINSTANCE, HINSTANCE, PSTR, int)
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{
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return main();
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}
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