h1-mod/src/client/game/game.cpp
Federico Cecchetto c137827e96 SP Support
2022-05-25 23:56:10 +02:00

146 lines
2.6 KiB
C++

#include <std_include.hpp>
#include "game.hpp"
namespace game
{
uint64_t base_address;
void load_base_address()
{
const auto module = GetModuleHandle(NULL);
base_address = uint64_t(module);
}
int Cmd_Argc()
{
return cmd_args->argc[cmd_args->nesting];
}
const char* Cmd_Argv(const int index)
{
return cmd_args->argv[cmd_args->nesting][index];
}
int SV_Cmd_Argc()
{
return sv_cmd_args->argc[sv_cmd_args->nesting];
}
const char* SV_Cmd_Argv(const int index)
{
return sv_cmd_args->argv[sv_cmd_args->nesting][index];
}
bool VirtualLobby_Loaded()
{
return !game::environment::is_sp() && *mp::virtualLobby_loaded == 1;
}
void SV_GameSendServerCommand(int client_num, svscmd_type type, const char* text)
{
if (*mp::svs_clients == nullptr)
{
return;
}
if (client_num == -1)
{
SV_SendServerCommand(0, type, "%s", text);
}
else
{
SV_SendServerCommand(mp::svs_clients[client_num], type, "%s", text);
}
}
void Cbuf_AddText(int local_client_num, int controller_index, const char* cmd)
{
if (game::environment::is_sp())
{
sp::Cbuf_AddText(local_client_num, cmd);
}
else
{
mp::Cbuf_AddText(local_client_num, controller_index, cmd);
}
}
namespace environment
{
launcher::mode mode = launcher::mode::none;
launcher::mode translate_surrogate(const launcher::mode _mode)
{
switch (_mode)
{
case launcher::mode::survival:
case launcher::mode::zombies:
return launcher::mode::multiplayer;
default:
return _mode;
}
}
launcher::mode get_real_mode()
{
if (mode == launcher::mode::none)
{
throw std::runtime_error("Launcher mode not valid. Something must be wrong.");
}
return mode;
}
launcher::mode get_mode()
{
return translate_surrogate(get_real_mode());
}
bool is_sp()
{
return get_mode() == launcher::mode::singleplayer;
}
bool is_mp()
{
return get_mode() == launcher::mode::multiplayer;
}
bool is_dedi()
{
return get_mode() == launcher::mode::server;
}
void set_mode(const launcher::mode _mode)
{
mode = _mode;
}
std::string get_string()
{
const auto current_mode = get_real_mode();
switch (current_mode)
{
case launcher::mode::server:
return "Dedicated Server";
case launcher::mode::multiplayer:
return "Multiplayer";
case launcher::mode::singleplayer:
return "Singleplayer";
case launcher::mode::none:
return "None";
default:
return "Unknown (" + std::to_string(static_cast<int>(mode)) + ")";
}
}
}
}
uintptr_t operator"" _b(const uintptr_t ptr)
{
return game::base_address + ptr;
}