83 lines
1.5 KiB
C++
83 lines
1.5 KiB
C++
#pragma once
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#include "structs.hpp"
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#include "launcher/launcher.hpp"
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#define SELECT_VALUE(sp, mp) (game::environment::is_sp() ? (sp) : (mp))
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#define SERVER_CD_KEY "H1MOD-CD-Key"
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namespace game
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{
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extern uint64_t base_address;
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void load_base_address();
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namespace environment
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{
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launcher::mode get_mode();
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launcher::mode get_real_mode();
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bool is_sp();
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bool is_mp();
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bool is_dedi();
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void set_mode(launcher::mode mode);
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std::string get_string();
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}
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template <typename T>
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class symbol
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{
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public:
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symbol(const size_t sp_address, const size_t mp_address)
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: sp_object_(reinterpret_cast<T*>(sp_address))
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, mp_object_(reinterpret_cast<T*>(mp_address))
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{
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}
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T* get() const
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{
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if (environment::is_sp())
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{
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return reinterpret_cast<T*>((uint64_t)sp_object_ + base_address);
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}
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return reinterpret_cast<T*>((uint64_t)mp_object_ + base_address);
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}
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operator T* () const
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{
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return this->get();
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}
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T* operator->() const
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{
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return this->get();
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}
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private:
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T* sp_object_;
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T* mp_object_;
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};
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int Cmd_Argc();
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const char* Cmd_Argv(int index);
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int SV_Cmd_Argc();
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const char* SV_Cmd_Argv(int index);
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bool VirtualLobby_Loaded();
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void SV_GameSendServerCommand(int clientNum, svscmd_type type, const char* text);
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void Cbuf_AddText(int local_client_num, int controller_index, const char* cmd);
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void Cmd_TokenizeString(const char* text);
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void Cmd_EndTokenizeString();
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}
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uintptr_t operator"" _b(const uintptr_t ptr);
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#include "symbols.hpp"
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