h1-mod/deps/sol2/examples/source/self_from_lua.cpp
2024-03-07 00:54:32 -05:00

54 lines
1.1 KiB
C++

#define SOL_ALL_SAFETIES_ON 1
#include <sol/sol.hpp>
// NOTE:
// There are TWO ways to retrieve the "this"
// object from calls, when it comes to constructors and regular
// member functions please pay attention to both: this is a
// low-level operation!
int main() {
struct thing {
thing(sol::this_state ts) {
lua_State* L = ts;
// references the object that called this function
// in constructors:
sol::stack_object selfobj(L, 1);
// definitely the same
thing& self = selfobj.as<thing>();
SOL_ASSERT(&self == this);
}
void func(sol::this_state ts) const {
lua_State* L = ts;
// references the object that called this function
// in regular member functions:
sol::stack_object selfobj(L, 1);
// "1" is the bottom of the Lua stack
// 2 is one up, so on and so forth...
thing& self = selfobj.as<thing>();
// definitely the same
SOL_ASSERT(&self == this);
}
};
sol::state lua;
lua.open_libraries(sol::lib::base);
lua.new_usertype<thing>("thing",
sol::constructors<thing(sol::this_state)>(),
"func",
&thing::func);
lua.script(R"(
obj = thing.new()
obj:func()
)");
return 0;
}