46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#define SOL_ALL_SAFETIES_ON 1
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#include <sol/sol.hpp>
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#include <iostream>
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int main() {
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std::cout << "=== dump (serialize between states) ==="
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<< std::endl;
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// 2 states, transferring function from 1 to another
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sol::state lua;
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sol::state lua2;
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// we're not going to run the code on the first
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// state, so we only actually need
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// the base lib on the second state
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// (where we will run the serialized bytecode)
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lua2.open_libraries(sol::lib::base);
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// load this code (but do not run)
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sol::load_result lr
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= lua.load("a = function (v) print(v) return v end");
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// check if it's sucessfully loaded
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SOL_ASSERT(lr.valid());
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// turn it into a function, then dump the bytecode
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sol::protected_function target
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= lr.get<sol::protected_function>();
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sol::bytecode target_bc = target.dump();
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// reload the byte code
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// in the SECOND state
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auto result2 = lua2.safe_script(
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target_bc.as_string_view(), sol::script_pass_on_error);
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// check if it was done properly
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SOL_ASSERT(result2.valid());
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// check in the second state if it was valid
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sol::protected_function pf = lua2["a"];
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int v = pf(25557);
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SOL_ASSERT(v == 25557);
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return 0;
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}
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