h1-mod/deps/sol2/examples/source/containers_as_table.cpp
2024-03-07 00:54:32 -05:00

89 lines
2.5 KiB
C++

#define SOL_ALL_SAFETIES_ON 1
#include <sol/sol.hpp>
#include <vector>
#include <map>
#include <iostream>
// nested allows serialization of maps with vectors inside, and
// vice-versa all from a nested structure of Lua tables it has
// less control over which pieces are considered tables in Lua,
// and which ones are considered userdata, but it covers a good
// 90% of cases where someone wants to handle a nested table
void demo(
sol::nested<std::map<std::string, std::vector<std::string>>>
src) {
std::cout << "demo, sol::nested<...>" << std::endl;
const auto& listmap = src.value();
SOL_ASSERT(listmap.size() == 2);
for (const auto& kvp : listmap) {
const std::vector<std::string>& strings = kvp.second;
SOL_ASSERT(strings.size() == 3);
std::cout << "\t" << kvp.first << " = ";
for (const auto& s : strings) {
std::cout << "'" << s << "'"
<< " ";
}
std::cout << std::endl;
}
std::cout << std::endl;
}
// This second demo is equivalent to the first
// Nota bene the signature here
// Every container-type that's meant to be
// a table must be wrapped in `sol::as_table_t`
// it's verbose, so feel free to use typedefs to make it easy on
// you you can mix which parts are considered tables from Lua,
// and which parts are considered other kinds of types, such as
// userdata and the like
void demo_explicit(sol::as_table_t<std::map<std::string,
sol::as_table_t<std::vector<std::string>>>>
src) {
std::cout << "demo, explicit sol::as_table_t<...>"
<< std::endl;
// Have to access the "source" member variable for
// as_table_t
const auto& listmap = src.value();
SOL_ASSERT(listmap.size() == 2);
for (const auto& kvp : listmap) {
// Have to access the internal "source" for the inner
// as_table_t, as well
const std::vector<std::string>& strings
= kvp.second.value();
SOL_ASSERT(strings.size() == 3);
std::cout << "\t" << kvp.first << " = ";
for (const auto& s : strings) {
std::cout << "'" << s << "'"
<< " ";
}
std::cout << std::endl;
}
std::cout << std::endl;
}
int main(int, char**) {
std::cout << "=== containers retrieved from lua tables ==="
<< std::endl;
sol::state lua;
// bind the function
lua.set_function("f", &demo);
lua.set_function("g", &demo_explicit);
// Call it with a table that has string sequences set to
// distinct keys
lua.script(R"(
t = {
key1 = {'hello', 'there', 'world'},
key2 = {'bark', 'borf', 'woof'}
}
f(t)
g(t)
)");
std::cout << std::endl;
return 0;
}