64 lines
1.3 KiB
C++
64 lines
1.3 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "command.hpp"
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#include "console.hpp"
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#include <utils/hook.hpp>
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namespace lui
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{
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (!game::environment::is_mp())
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{
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return;
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}
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// Don't show create cod account popup
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//utils::hook::set<uint32_t>(0x14017C957, 0); // H1(1.4)
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//#ifdef _DEBUG
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// Enable development menus (causes issues in sp)
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//utils::hook::set<uint32_t>(SELECT_VALUE(0x1400B4ABC, 0x1401AB779), 1);
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//#endif
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command::add("lui_open", [](const command::params& params)
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{
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if (params.size() <= 1)
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{
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console::info("usage: lui_open <name>\n");
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return;
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}
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game::LUI_OpenMenu(0, params[1], 0, 0, 0);
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});
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command::add("lui_open_popup", [](const command::params& params)
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{
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if (params.size() <= 1)
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{
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console::info("usage: lui_open_popup <name>\n");
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return;
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}
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game::LUI_OpenMenu(0, params[1], 1, 0, 0);
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});
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command::add("runMenuScript", [](const command::params& params)
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{
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const auto args_str = params.join(1);
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const auto* args = args_str.data();
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game::UI_RunMenuScript(0, &args);
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});
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}
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};
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}
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REGISTER_COMPONENT(lui::component)
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