h1-mod/src/client/game/scripting/entity.cpp
2022-03-01 22:14:41 +02:00

121 lines
2.2 KiB
C++

#include <std_include.hpp>
#include "entity.hpp"
#include "script_value.hpp"
#include "execution.hpp"
namespace scripting
{
entity::entity()
: entity(0)
{
}
entity::entity(const entity& other) : entity(other.entity_id_)
{
}
entity::entity(entity&& other) noexcept
{
this->entity_id_ = other.entity_id_;
other.entity_id_ = 0;
}
entity::entity(const unsigned int entity_id)
: entity_id_(entity_id)
{
this->add();
}
entity::entity(game::scr_entref_t entref)
: entity(game::FindEntityId(entref.entnum, entref.classnum))
{
}
entity::~entity()
{
this->release();
}
entity& entity::operator=(const entity& other)
{
if (&other != this)
{
this->release();
this->entity_id_ = other.entity_id_;
this->add();
}
return *this;
}
entity& entity::operator=(entity&& other) noexcept
{
if (&other != this)
{
this->release();
this->entity_id_ = other.entity_id_;
other.entity_id_ = 0;
}
return *this;
}
unsigned int entity::get_entity_id() const
{
return this->entity_id_;
}
game::scr_entref_t entity::get_entity_reference() const
{
if (!this->entity_id_)
{
const auto not_null = static_cast<uint16_t>(~0ui16);
return game::scr_entref_t{not_null, not_null};
}
return game::Scr_GetEntityIdRef(this->get_entity_id());
}
bool entity::operator==(const entity& other) const noexcept
{
return this->get_entity_id() == other.get_entity_id();
}
bool entity::operator!=(const entity& other) const noexcept
{
return !this->operator==(other);
}
void entity::add() const
{
if (this->entity_id_)
{
game::AddRefToValue(game::SCRIPT_OBJECT, {static_cast<int>(this->entity_id_)});
}
}
void entity::release() const
{
if (this->entity_id_)
{
game::RemoveRefToValue(game::SCRIPT_OBJECT, {static_cast<int>(this->entity_id_)});
}
}
void entity::set(const std::string& field, const script_value& value) const
{
set_entity_field(*this, field, value);
}
template <>
script_value entity::get<script_value>(const std::string& field) const
{
return get_entity_field(*this, field);
}
script_value entity::call(const std::string& name, const std::vector<script_value>& arguments) const
{
return call_function(name, *this, arguments);
}
}