247 lines
4.8 KiB
C++
247 lines
4.8 KiB
C++
#include <std_include.hpp>
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#include "steam.hpp"
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#include <utils/nt.hpp>
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namespace steam
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{
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uint64_t callbacks::call_id_ = 0;
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std::recursive_mutex callbacks::mutex_;
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std::map<uint64_t, bool> callbacks::calls_;
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std::map<uint64_t, callbacks::base*> callbacks::result_handlers_;
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std::vector<callbacks::result> callbacks::results_;
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std::vector<callbacks::base*> callbacks::callback_list_;
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uint64_t callbacks::register_call()
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{
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std::lock_guard<std::recursive_mutex> _(mutex_);
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calls_[++call_id_] = false;
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return call_id_;
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}
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void callbacks::register_callback(base* handler, const int callback)
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{
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std::lock_guard<std::recursive_mutex> _(mutex_);
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handler->set_i_callback(callback);
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callback_list_.push_back(handler);
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}
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void callbacks::unregister_callback(base* handler)
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{
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std::lock_guard<std::recursive_mutex> _(mutex_);
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for (auto i = callback_list_.begin(); i != callback_list_.end();)
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{
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if (*i == handler)
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{
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i = callback_list_.erase(i);
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}
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else
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{
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++i;
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}
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}
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}
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void callbacks::register_call_result(const uint64_t call, base* result)
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{
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std::lock_guard<std::recursive_mutex> _(mutex_);
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result_handlers_[call] = result;
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}
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void callbacks::unregister_call_result(const uint64_t call, base* /*result*/)
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{
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std::lock_guard<std::recursive_mutex> _(mutex_);
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const auto i = result_handlers_.find(call);
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if (i != result_handlers_.end())
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{
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result_handlers_.erase(i);
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}
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}
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void callbacks::return_call(void* data, const int size, const int type, const uint64_t call)
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{
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std::lock_guard<std::recursive_mutex> _(mutex_);
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result result{};
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result.call = call;
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result.data = data;
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result.size = size;
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result.type = type;
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calls_[call] = true;
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results_.emplace_back(result);
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}
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void callbacks::run_callbacks()
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{
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std::lock_guard<std::recursive_mutex> _(mutex_);
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for (const auto& result : results_)
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{
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if (result_handlers_.find(result.call) != result_handlers_.end())
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{
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result_handlers_[result.call]->run(result.data, false, result.call);
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}
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for (const auto& callback : callback_list_)
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{
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if (callback && callback->get_i_callback() == result.type)
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{
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callback->run(result.data, false, 0);
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}
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}
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if (result.data)
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{
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free(result.data);
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}
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}
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results_.clear();
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}
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extern "C" {
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bool SteamAPI_RestartAppIfNecessary()
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{
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return false;
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}
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bool SteamAPI_Init()
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{
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const std::filesystem::path steam_path = steam::SteamAPI_GetSteamInstallPath();
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if (steam_path.empty()) return true;
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::utils::nt::library::load(steam_path / "tier0_s64.dll");
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::utils::nt::library::load(steam_path / "vstdlib_s64.dll");
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::utils::nt::library::load(steam_path / "gameoverlayrenderer64.dll");
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::utils::nt::library::load(steam_path / "steamclient64.dll");
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return true;
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}
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void SteamAPI_RegisterCallResult(callbacks::base* result, const uint64_t call)
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{
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callbacks::register_call_result(call, result);
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}
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void SteamAPI_RegisterCallback(callbacks::base* handler, const int callback)
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{
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callbacks::register_callback(handler, callback);
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}
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void SteamAPI_RunCallbacks()
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{
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callbacks::run_callbacks();
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}
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void SteamAPI_Shutdown()
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{
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}
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void SteamAPI_UnregisterCallResult(callbacks::base* result, const uint64_t call)
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{
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callbacks::unregister_call_result(call, result);
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}
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void SteamAPI_UnregisterCallback(callbacks::base* handler)
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{
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callbacks::unregister_callback(handler);
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}
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const char* SteamAPI_GetSteamInstallPath()
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{
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static std::string install_path{};
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if (!install_path.empty())
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{
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return install_path.data();
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}
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HKEY reg_key;
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if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "Software\\WOW6432Node\\Valve\\Steam", 0, KEY_QUERY_VALUE,
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®_key) ==
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ERROR_SUCCESS)
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{
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char path[MAX_PATH] = {0};
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DWORD length = sizeof(path);
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RegQueryValueExA(reg_key, "InstallPath", nullptr, nullptr, reinterpret_cast<BYTE*>(path),
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&length);
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RegCloseKey(reg_key);
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install_path = path;
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}
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return install_path.data();
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}
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bool SteamGameServer_Init()
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{
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return true;
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}
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void SteamGameServer_RunCallbacks()
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{
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}
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void SteamGameServer_Shutdown()
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{
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}
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friends* SteamFriends()
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{
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static friends friends;
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return &friends;
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}
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matchmaking* SteamMatchmaking()
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{
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static matchmaking matchmaking;
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return &matchmaking;
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}
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game_server* SteamGameServer()
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{
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static game_server game_server;
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return &game_server;
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}
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networking* SteamNetworking()
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{
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static networking networking;
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return &networking;
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}
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remote_storage* SteamRemoteStorage()
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{
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static remote_storage remote_storage;
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return &remote_storage;
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}
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user* SteamUser()
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{
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static user user;
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return &user;
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}
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utils* SteamUtils()
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{
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static utils utils;
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return &utils;
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}
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apps* SteamApps()
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{
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static apps apps;
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return &apps;
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}
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user_stats* SteamUserStats()
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{
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static user_stats user_stats;
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return &user_stats;
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}
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}
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} |