2c28ca9d2a
- some sp stuff - important symbols - 🐤 to 🎮 - listassetpool & give should work now - binding, materials, scripting, logfile but they need some revision
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "localized_strings.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include <utils/concurrency.hpp>
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#include "game/game.hpp"
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namespace localized_strings
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{
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namespace
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{
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utils::hook::detour seh_string_ed_get_string_hook;
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using localized_map = std::unordered_map<std::string, std::string>;
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utils::concurrency::container<localized_map> localized_overrides;
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const char* seh_string_ed_get_string(const char* reference)
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{
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return localized_overrides.access<const char*>([&](const localized_map& map)
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{
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const auto entry = map.find(reference);
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if (entry != map.end())
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{
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return utils::string::va("%s", entry->second.data());
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}
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return seh_string_ed_get_string_hook.invoke<const char*>(reference);
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});
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}
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}
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void override(const std::string& key, const std::string& value)
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{
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localized_overrides.access([&](localized_map& map)
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{
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map[key] = value;
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});
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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// Change some localized strings
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seh_string_ed_get_string_hook.create(SELECT_VALUE(0x3E6CE0_b, 0x585DA0_b), &seh_string_ed_get_string);
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}
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};
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}
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REGISTER_COMPONENT(localized_strings::component) |