137 lines
2.9 KiB
C++
137 lines
2.9 KiB
C++
#include <std_include.hpp>
|
|
#include "loader/component_loader.hpp"
|
|
|
|
#include "fonts.hpp"
|
|
#include "console.hpp"
|
|
#include "filesystem.hpp"
|
|
|
|
#include "game/game.hpp"
|
|
#include "game/dvars.hpp"
|
|
|
|
#include <utils/hook.hpp>
|
|
#include <utils/memory.hpp>
|
|
#include <utils/io.hpp>
|
|
#include <utils/string.hpp>
|
|
#include <utils/image.hpp>
|
|
#include <utils/concurrency.hpp>
|
|
|
|
namespace fonts
|
|
{
|
|
namespace
|
|
{
|
|
struct font_data_t
|
|
{
|
|
std::unordered_map<std::string, game::TTF*> fonts;
|
|
std::unordered_map<std::string, std::string> raw_fonts;
|
|
};
|
|
|
|
utils::concurrency::container<font_data_t> font_data;
|
|
|
|
game::TTF* create_font(const std::string& name, const std::string& data)
|
|
{
|
|
const auto font = utils::memory::get_allocator()->allocate<game::TTF>();
|
|
font->name = utils::memory::get_allocator()->duplicate_string(name);
|
|
font->buffer = utils::memory::get_allocator()->duplicate_string(data);
|
|
font->len = static_cast<int>(data.size());
|
|
font->fontFace = 0;
|
|
return font;
|
|
}
|
|
|
|
void free_font(game::TTF* font)
|
|
{
|
|
utils::memory::get_allocator()->free(font->buffer);
|
|
utils::memory::get_allocator()->free(font->name);
|
|
utils::memory::get_allocator()->free(font);
|
|
}
|
|
|
|
game::TTF* load_font(const std::string& name)
|
|
{
|
|
return font_data.access<game::TTF*>([&](font_data_t& data_) -> game::TTF*
|
|
{
|
|
if (const auto i = data_.fonts.find(name); i != data_.fonts.end())
|
|
{
|
|
return i->second;
|
|
}
|
|
|
|
std::string data{};
|
|
if (const auto i = data_.raw_fonts.find(name); i != data_.raw_fonts.end())
|
|
{
|
|
data = i->second;
|
|
}
|
|
|
|
if (data.empty() && !filesystem::read_file(name, &data))
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
const auto material = create_font(name, data);
|
|
data_.fonts[name] = material;
|
|
|
|
return material;
|
|
});
|
|
}
|
|
|
|
game::TTF* try_load_font(const std::string& name)
|
|
{
|
|
try
|
|
{
|
|
return load_font(name);
|
|
}
|
|
catch (const std::exception& e)
|
|
{
|
|
console::error("Failed to load font %s: %s\n", name.data(), e.what());
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
game::TTF* db_find_xasset_header_stub(game::XAssetType type, const char* name, int create_default)
|
|
{
|
|
auto result = try_load_font(name);
|
|
if (result == nullptr)
|
|
{
|
|
result = game::DB_FindXAssetHeader(type, name, create_default).ttf;
|
|
}
|
|
return result;
|
|
}
|
|
}
|
|
|
|
void add(const std::string& name, const std::string& data)
|
|
{
|
|
font_data.access([&](font_data_t& data_)
|
|
{
|
|
data_.raw_fonts[name] = data;
|
|
});
|
|
}
|
|
|
|
void clear()
|
|
{
|
|
font_data.access([&](font_data_t& data_)
|
|
{
|
|
for (auto& font : data_.fonts)
|
|
{
|
|
free_font(font.second);
|
|
}
|
|
|
|
data_.fonts.clear();
|
|
utils::hook::set<int>(SELECT_VALUE(0xF793E38_b, 0xE962188_b), 0); // reset registered font count
|
|
});
|
|
}
|
|
|
|
class component final : public component_interface
|
|
{
|
|
public:
|
|
void post_unpack() override
|
|
{
|
|
if (game::environment::is_dedi())
|
|
{
|
|
return;
|
|
}
|
|
|
|
utils::hook::call(SELECT_VALUE(0x55C596_b, 0x67F6E6_b), db_find_xasset_header_stub);
|
|
}
|
|
};
|
|
}
|
|
|
|
REGISTER_COMPONENT(fonts::component)
|