105 lines
1.8 KiB
C++
105 lines
1.8 KiB
C++
#include <std_include.hpp>
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#include "game.hpp"
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namespace game
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{
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int Cmd_Argc()
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{
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return cmd_args->argc[cmd_args->nesting];
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}
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const char* Cmd_Argv(const int index)
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{
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return cmd_args->argv[cmd_args->nesting][index];
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}
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int SV_Cmd_Argc()
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{
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return sv_cmd_args->argc[sv_cmd_args->nesting];
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}
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const char* SV_Cmd_Argv(const int index)
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{
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return sv_cmd_args->argv[sv_cmd_args->nesting][index];
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}
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bool VirtualLobby_Loaded()
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{
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return !game::environment::is_sp() && *mp::virtualLobby_loaded == 1;
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}
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namespace environment
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{
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launcher::mode mode = launcher::mode::none;
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launcher::mode translate_surrogate(const launcher::mode _mode)
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{
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switch (_mode)
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{
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case launcher::mode::survival:
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case launcher::mode::zombies:
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return launcher::mode::multiplayer;
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default:
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return _mode;
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}
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}
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launcher::mode get_real_mode()
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{
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if (mode == launcher::mode::none)
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{
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throw std::runtime_error("Launcher mode not valid. Something must be wrong.");
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}
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return mode;
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}
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launcher::mode get_mode()
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{
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return translate_surrogate(get_real_mode());
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}
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bool is_sp()
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{
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return get_mode() == launcher::mode::singleplayer;
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}
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bool is_mp()
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{
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return get_mode() == launcher::mode::multiplayer;
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}
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bool is_dedi()
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{
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return get_mode() == launcher::mode::server;
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}
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void set_mode(const launcher::mode _mode)
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{
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mode = _mode;
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}
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std::string get_string()
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{
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const auto current_mode = get_real_mode();
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switch (current_mode)
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{
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case launcher::mode::server:
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return "Dedicated Server";
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case launcher::mode::multiplayer:
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return "Multiplayer";
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case launcher::mode::singleplayer:
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return "Singleplayer";
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case launcher::mode::none:
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return "None";
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default:
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return "Unknown (" + std::to_string(static_cast<int>(mode)) + ")";
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}
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}
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}
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}
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