h1-mod/src/client/component/ui_scripting.hpp
2022-03-02 05:26:55 -06:00

12 lines
343 B
C++

#pragma once
#include "game/ui_scripting/lua/value_conversion.hpp"
namespace ui_scripting
{
int main_function_handler(game::hks::lua_State* state);
void add_converted_function(game::hks::cclosure* closure, const sol::protected_function& function);
void clear_converted_functions();
void enable_error_hook();
void disable_error_hook();
}