h1-mod/src/client/component/security.cpp
2022-06-24 22:38:18 +02:00

64 lines
1.3 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
namespace security
{
namespace
{
void set_cached_playerdata_stub(const int localclient, const int index1, const int index2)
{
if (index1 >= 0 && index1 < 18 && index2 >= 0 && index2 < 42)
{
utils::hook::invoke<void>(0x61A9D0_b, localclient, index1, index2);
}
}
void remap_cached_entities(game::mp::cachedSnapshot_t& snapshot)
{
static bool printed = false;
if (snapshot.num_clients > 1200 && !printed)
{
printed = true;
printf("Too many entities (%d)... remapping!\n", snapshot.num_clients);
}
snapshot.num_clients = std::min(snapshot.num_clients, 1200);
}
void remap_cached_entities_stub(utils::hook::assembler& a)
{
a.pushad64();
a.mov(rcx, rbx);
a.call_aligned(remap_cached_entities);
a.popad64();
a.jmp(0x55E4D8_b);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
// Patch vulnerability in PlayerCards_SetCachedPlayerData
utils::hook::call(0xF4632_b, set_cached_playerdata_stub);
// Patch entity overflow
utils::hook::jump(0x55E4C7_b, assemble(remap_cached_entities_stub), true);
}
};
}
REGISTER_COMPONENT(security::component)