h1-mod/src/client/component/dvars.cpp
2022-05-28 23:19:09 +03:00

525 lines
14 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "dvars.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
namespace dvars
{
struct dvar_base
{
unsigned int flags{};
};
struct dvar_bool : dvar_base
{
bool value{};
};
struct dvar_float : dvar_base
{
float value{};
float min{};
float max{};
};
struct dvar_vector2 : dvar_base
{
float x{};
float y{};
float min{};
float max{};
};
struct dvar_vector3 : dvar_base
{
float x{};
float y{};
float z{};
float min{};
float max{};
};
struct dvar_enum : dvar_base
{
const char* const* value_list{};
int default_index{};
};
struct dvar_int : dvar_base
{
int value{};
int min{};
int max{};
};
struct dvar_string : dvar_base
{
std::string value{};
};
namespace
{
template <typename T>
T* find_dvar(std::unordered_map<std::string, T>& map, const std::string& name)
{
auto i = map.find(name);
if (i != map.end())
{
return &i->second;
}
return nullptr;
}
template <typename T>
T* find_dvar(std::unordered_map<std::string, T>& map, const int hash)
{
for (auto i = map.begin(); i != map.end(); ++i)
{
if (game::generateHashValue(i->first.data()) == hash)
{
return &i->second;
}
}
return nullptr;
}
bool find_dvar(std::unordered_set<std::string>& set, const std::string& name)
{
return set.find(name) != set.end();
}
bool find_dvar(std::unordered_set<std::string>& set, const int hash)
{
for (auto i = set.begin(); i != set.end(); ++i)
{
if (game::generateHashValue(i->data()) == hash)
{
return true;
}
}
return false;
}
}
namespace disable
{
static std::unordered_set<std::string> set_bool_disables;
static std::unordered_set<std::string> set_float_disables;
static std::unordered_set<std::string> set_int_disables;
static std::unordered_set<std::string> set_string_disables;
void set_bool(const std::string& name)
{
set_bool_disables.emplace(name);
}
void set_float(const std::string& name)
{
set_float_disables.emplace(name);
}
void set_int(const std::string& name)
{
set_int_disables.emplace(name);
}
void set_string(const std::string& name)
{
set_string_disables.emplace(name);
}
}
namespace override
{
static std::unordered_map<std::string, dvar_bool> register_bool_overrides;
static std::unordered_map<std::string, dvar_float> register_float_overrides;
static std::unordered_map<std::string, dvar_int> register_int_overrides;
static std::unordered_map<std::string, dvar_string> register_string_overrides;
static std::unordered_map<std::string, dvar_vector2> register_vector2_overrides;
static std::unordered_map<std::string, dvar_vector3> register_vector3_overrides;
static std::unordered_map<std::string, dvar_enum> register_enum_overrides;
static std::unordered_map<std::string, bool> set_bool_overrides;
static std::unordered_map<std::string, float> set_float_overrides;
static std::unordered_map<std::string, int> set_int_overrides;
static std::unordered_map<std::string, std::string> set_string_overrides;
static std::unordered_map<std::string, std::string> set_from_string_overrides;
void register_bool(const std::string& name, const bool value, const unsigned int flags)
{
dvar_bool values;
values.value = value;
values.flags = flags;
register_bool_overrides[name] = std::move(values);
}
void register_float(const std::string& name, const float value, const float min, const float max,
const unsigned int flags)
{
dvar_float values;
values.value = value;
values.min = min;
values.max = max;
values.flags = flags;
register_float_overrides[name] = std::move(values);
}
void register_int(const std::string& name, const int value, const int min, const int max,
const unsigned int flags)
{
dvar_int values;
values.value = value;
values.min = min;
values.max = max;
values.flags = flags;
register_int_overrides[name] = std::move(values);
}
void register_string(const std::string& name, const std::string& value,
const unsigned int flags)
{
dvar_string values;
values.value = value;
values.flags = flags;
register_string_overrides[name] = std::move(values);
}
void register_vec2(const std::string& name, float x, float y, float min, float max,
const unsigned int flags)
{
dvar_vector2 values;
values.x = x;
values.y = y;
values.min = min;
values.max = max;
values.flags = flags;
register_vector2_overrides[name] = std::move(values);
}
void register_vec3(const std::string& name, float x, float y, float z, float min,
float max, const unsigned int flags)
{
dvar_vector3 values;
values.x = x;
values.y = y;
values.z = z;
values.min = min;
values.max = max;
values.flags = flags;
register_vector3_overrides[name] = std::move(values);
}
void register_enum(const std::string& name, /*const char* const* value_list, int default_index,*/
const unsigned int flags)
{
dvar_enum values;
//values.value_list = value_list;
//values.default_index = default_index;
values.flags = flags;
register_enum_overrides[name] = std::move(values);
}
void set_bool(const std::string& name, const bool value)
{
set_bool_overrides[name] = value;
}
void set_float(const std::string& name, const float value)
{
set_float_overrides[name] = value;
}
void set_int(const std::string& name, const int value)
{
set_int_overrides[name] = value;
}
void set_string(const std::string& name, const std::string& value)
{
set_string_overrides[name] = value;
}
void set_from_string(const std::string& name, const std::string& value)
{
set_from_string_overrides[name] = value;
}
}
utils::hook::detour dvar_register_bool_hook;
utils::hook::detour dvar_register_bool_hashed_hook;
utils::hook::detour dvar_register_float_hook;
utils::hook::detour dvar_register_float_hashed_hook;
utils::hook::detour dvar_register_int_hook;
utils::hook::detour dvar_register_int_hashed_hook;
utils::hook::detour dvar_register_string_hook;
utils::hook::detour dvar_register_vector2_hook;
utils::hook::detour dvar_register_vector3_hook;
utils::hook::detour dvar_register_enum_hook;
utils::hook::detour dvar_set_bool_hook;
utils::hook::detour dvar_set_float_hook;
utils::hook::detour dvar_set_int_hook;
utils::hook::detour dvar_set_string_hook;
utils::hook::detour dvar_set_from_string_hook;
game::dvar_t* dvar_register_bool(const int hash, const char* name, bool value, unsigned int flags)
{
auto* var = find_dvar(override::register_bool_overrides, hash);
if (var)
{
value = var->value;
flags = var->flags;
}
return dvar_register_bool_hook.invoke<game::dvar_t*>(hash, name, value, flags);
}
game::dvar_t* dvar_register_bool_hashed(const int hash, const char* name, bool value, unsigned int flags)
{
auto* var = find_dvar(override::register_bool_overrides, hash);
if (var)
{
value = var->value;
flags = var->flags;
}
return dvar_register_bool_hashed_hook.invoke<game::dvar_t*>(hash, name, value, flags);
}
game::dvar_t* dvar_register_float(const int hash, const char* name, float value, float min, float max, unsigned int flags)
{
auto* var = find_dvar(override::register_float_overrides, hash);
if (var)
{
value = var->value;
min = var->min;
max = var->max;
flags = var->flags;
}
return dvar_register_float_hook.invoke<game::dvar_t*>(hash, name, value, min, max, flags);
}
game::dvar_t* dvar_register_float_hashed(const int hash, const char* name, float value, float min, float max, unsigned int flags)
{
auto* var = find_dvar(override::register_float_overrides, hash);
if (var)
{
value = var->value;
min = var->min;
max = var->max;
flags = var->flags;
}
return dvar_register_float_hashed_hook.invoke<game::dvar_t*>(hash, name, value, min, max, flags);
}
game::dvar_t* dvar_register_int(const int hash, const char* name, int value, int min, int max, unsigned int flags)
{
auto* var = find_dvar(override::register_int_overrides, hash);
if (var)
{
value = var->value;
min = var->min;
max = var->max;
flags = var->flags;
}
return dvar_register_int_hook.invoke<game::dvar_t*>(hash, name, value, min, max, flags);
}
game::dvar_t* dvar_register_int_hashed(const int hash, const char* name, int value, int min, int max, unsigned int flags)
{
auto* var = find_dvar(override::register_int_overrides, hash);
if (var)
{
value = var->value;
min = var->min;
max = var->max;
flags = var->flags;
}
return dvar_register_int_hashed_hook.invoke<game::dvar_t*>(hash, name, value, min, max, flags);
}
game::dvar_t* dvar_register_string(const int hash, const char* name, const char* value, unsigned int flags)
{
auto* var = find_dvar(override::register_string_overrides, hash);
if (var)
{
value = var->value.data();
flags = var->flags;
}
return dvar_register_string_hook.invoke<game::dvar_t*>(hash, name, value, flags);
}
game::dvar_t* dvar_register_vector2(const int hash, const char* name, float x, float y, float min, float max,
unsigned int flags)
{
auto* var = find_dvar(override::register_vector2_overrides, hash);
if (var)
{
x = var->x;
y = var->y;
min = var->min;
max = var->max;
flags = var->flags;
}
return dvar_register_vector2_hook.invoke<game::dvar_t*>(hash, name, x, y, min, max, flags);
}
game::dvar_t* dvar_register_vector3(const int hash, const char* name, float x, float y, float z, float min,
float max, unsigned int flags)
{
auto* var = find_dvar(override::register_vector3_overrides, hash);
if (var)
{
x = var->x;
y = var->y;
z = var->z;
min = var->min;
max = var->max;
flags = var->flags;
}
return dvar_register_vector3_hook.invoke<game::dvar_t*>(hash, name, x, y, z, min, max, flags);
}
game::dvar_t* dvar_register_enum(const int hash, const char* name, const char* const value_list, int default_index, unsigned int flags)
{
auto* var = find_dvar(override::register_enum_overrides, hash);
if (var)
{
//value_list = var->value_list;
//default_index = var->default_index;
flags = var->flags;
}
return dvar_register_enum_hook.invoke<game::dvar_t*>(hash, name, value_list, default_index, flags);
}
void dvar_set_bool(game::dvar_t* dvar, bool boolean)
{
const auto disabled = find_dvar(disable::set_bool_disables, dvar->hash);
if (disabled)
{
return;
}
auto* var = find_dvar(override::set_bool_overrides, dvar->hash);
if (var)
{
boolean = *var;
}
return dvar_set_bool_hook.invoke<void>(dvar, boolean);
}
void dvar_set_float(game::dvar_t* dvar, float fl)
{
const auto disabled = find_dvar(disable::set_float_disables, dvar->hash);
if (disabled)
{
return;
}
auto* var = find_dvar(override::set_float_overrides, dvar->hash);
if (var)
{
fl = *var;
}
return dvar_set_float_hook.invoke<void>(dvar, fl);
}
void dvar_set_int(game::dvar_t* dvar, int integer)
{
const auto disabled = find_dvar(disable::set_int_disables, dvar->hash);
if (disabled)
{
return;
}
auto* var = find_dvar(override::set_int_overrides, dvar->hash);
if (var)
{
integer = *var;
}
return dvar_set_int_hook.invoke<void>(dvar, integer);
}
void dvar_set_string(game::dvar_t* dvar, const char* string)
{
const auto disabled = find_dvar(disable::set_string_disables, dvar->hash);
if (disabled)
{
return;
}
auto* var = find_dvar(override::set_string_overrides, dvar->hash);
if (var)
{
string = var->data();
}
return dvar_set_string_hook.invoke<void>(dvar, string);
}
void dvar_set_from_string(game::dvar_t* dvar, const char* string, game::DvarSetSource source)
{
const auto disabled = find_dvar(disable::set_string_disables, dvar->hash);
if (disabled)
{
return;
}
auto* var = find_dvar(override::set_from_string_overrides, dvar->hash);
if (var)
{
string = var->data();
}
return dvar_set_from_string_hook.invoke<void>(dvar, string, source);
}
class component final : public component_interface
{
public:
void post_unpack() override
{
dvar_register_bool_hook.create(SELECT_VALUE(0x419220_b, 0x182340_b), &dvar_register_bool);
dvar_register_float_hook.create(SELECT_VALUE(0x4195F0_b, 0x1827F0_b), &dvar_register_float);
dvar_register_int_hook.create(SELECT_VALUE(0x419700_b, 0x182A10_b), &dvar_register_int);
dvar_register_string_hook.create(SELECT_VALUE(0x4197E0_b, 0x182BD0_b), &dvar_register_string);
dvar_register_vector2_hook.create(SELECT_VALUE(0x4198C0_b, 0x182CB0_b), &dvar_register_vector2);
dvar_register_vector3_hook.create(SELECT_VALUE(0x419A00_b, 0x182DB0_b), &dvar_register_vector3);
dvar_register_enum_hook.create(SELECT_VALUE(0x419500_b, 0x182700_b), &dvar_register_enum);
if (!game::environment::is_sp())
{
dvar_register_bool_hashed_hook.create(SELECT_VALUE(0x0, 0x182420_b), &dvar_register_bool_hashed);
dvar_register_float_hashed_hook.create(SELECT_VALUE(0x0, 0x182900_b), &dvar_register_float_hashed);
dvar_register_int_hashed_hook.create(SELECT_VALUE(0x0, 0x182AF0_b), &dvar_register_int_hashed);
}
dvar_set_bool_hook.create(SELECT_VALUE(0x41B820_b, 0x185520_b), &dvar_set_bool);
dvar_set_float_hook.create(SELECT_VALUE(0x41BC60_b, 0x185AA0_b), &dvar_set_float);
dvar_set_int_hook.create(SELECT_VALUE(0x41BEE0_b, 0x185D10_b), &dvar_set_int);
dvar_set_string_hook.create(SELECT_VALUE(0x41C0F0_b, 0x186080_b), &dvar_set_string);
dvar_set_from_string_hook.create(SELECT_VALUE(0x41BE20_b, 0x185C60_b), &dvar_set_from_string);
}
};
}
REGISTER_COMPONENT(dvars::component)