131 lines
3.1 KiB
C++
131 lines
3.1 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "command.hpp"
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#include "console.hpp"
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#include "scheduler.hpp"
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#include <utils/hook.hpp>
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namespace lui
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{
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namespace
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{
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uint64_t event_count{};
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uint64_t obituary_count{};
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bool begin_game_message_event_stub(int a1, const char* name, void* a3)
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{
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if (event_count > 30)
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{
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return false;
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}
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else
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{
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event_count++;
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}
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return utils::hook::invoke<bool>(0x2655A0_b, a1, name, a3);
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}
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void cg_entity_event_stub(void* a1, void* a2, unsigned int event_type, void* a4)
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{
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if (event_type == 140 && obituary_count++ >= 20)
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{
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return;
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}
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utils::hook::invoke<void>(0xF9400_b, a1, a2, event_type, a4);
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (game::environment::is_mp())
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{
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// Patch game message overflow
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utils::hook::call(0x266E6B_b, begin_game_message_event_stub);
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utils::hook::call(0xEAC1C_b, cg_entity_event_stub);
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scheduler::loop([]()
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{
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if (event_count > 0)
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{
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event_count--;
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}
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}, scheduler::pipeline::lui, 50ms);
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scheduler::loop([]()
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{
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obituary_count = 0;
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}, scheduler::pipeline::lui, 0ms);
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}
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// Increase max extra LUI memory
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/*const auto max_memory = 0x900000 * 2;
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utils::hook::set<uint32_t>(0x278E61_b - 4, max_memory);
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utils::hook::set<uint32_t>(0x27A2C5_b - 4, max_memory);
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utils::hook::set<uint32_t>(0x27A993_b - 4, max_memory);
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utils::hook::set<uint32_t>(0x27AB3A_b - 4, max_memory);
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utils::hook::set<uint32_t>(0x27AB35_b - 4, max_memory);
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utils::hook::set<uint32_t>(0x27C002_b - 4, max_memory);*/
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// Increase max extra frontend memory
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/*const auto max_frontend_memory = 0x180000 * 2;
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utils::hook::set<uint32_t>(0x278EA6_b - 4, max_frontend_memory);
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utils::hook::set<uint32_t>(0x278F01_b - 4, max_frontend_memory);
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utils::hook::set<uint32_t>(0x27A2D4_b - 4, max_frontend_memory);
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utils::hook::set<uint32_t>(0x27A2E3_b - 4, max_frontend_memory);
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utils::hook::set<uint32_t>(0x27F9E9_b - 4, max_frontend_memory);
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utils::hook::set<uint32_t>(0x27FA84_b - 4, max_frontend_memory);*/
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command::add("lui_open", [](const command::params& params)
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{
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if (params.size() <= 1)
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{
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console::info("usage: lui_open <name>\n");
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return;
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}
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game::LUI_OpenMenu(0, params[1], 0, 0, 0);
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});
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command::add("lui_close", [](const command::params& params)
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{
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if (params.size() <= 1)
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{
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console::info("usage: lui_close <name>\n");
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return;
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}
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game::LUI_LeaveMenuByName(0, params[1], 0, *game::hks::lua_state);
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});
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command::add("lui_open_popup", [](const command::params& params)
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{
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if (params.size() <= 1)
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{
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console::info("usage: lui_open_popup <name>\n");
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return;
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}
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game::LUI_OpenMenu(0, params[1], 1, 0, 0);
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});
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command::add("runMenuScript", [](const command::params& params)
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{
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const auto args_str = params.join(1);
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const auto* args = args_str.data();
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game::UI_RunMenuScript(0, &args);
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});
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}
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};
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}
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REGISTER_COMPONENT(lui::component)
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