h1-mod/data/ui_scripts/patches/shaderdialog.lua
Federico Cecchetto c8af1f4ee4 Small fix
2022-06-25 01:02:44 +02:00

29 lines
1.1 KiB
Lua

LUI.MenuBuilder.registerPopupType("ShaderCacheDialog_original", LUI.ShaderCacheDialog.new)
game:addlocalizedstring("PLATFORM_SHADER_PRECACHE_ASK", "Would you like to populate the shader cache? It may cause crashes with certain GPUs (e.g. RTX cards) but will improve performance if successful.")
game:addlocalizedstring("MENU_NO_DONT_ASK", "No, don't ask me again")
local function dialog(...)
if (game:sharedget("has_accepted_shader_caching") == "1") then
return LUI.ShaderCacheDialog.new(...)
end
return LUI.MenuBuilder.BuildRegisteredType("generic_yesno_popup", {
popup_title = Engine.Localize("@MENU_WARNING"),
message_text = Engine.Localize("@PLATFORM_SHADER_PRECACHE_ASK"),
yes_action = function()
game:sharedset("has_accepted_shader_caching", "1")
LUI.FlowManager.RequestAddMenu(nil, "ShaderCacheDialog_original")
end,
yes_text = Engine.Localize("@MENU_YES"),
no_text = Engine.Localize("@MENU_NO_DONT_ASK"),
no_action = function()
Engine.SetDvarInt("r_preloadShadersFrontendAllow", 0)
end,
default_focus_index = 2,
cancel_will_close = false
})
end
LUI.MenuBuilder.m_types_build["ShaderCacheDialog"] = dialog