367548e86e
* Fallback fonts + localizations * cannot find address on h1 [skip] * fix build * fix language menu * small fix * improved regular font * format LUI stuff [skip ci] Co-authored-by: m <mjkzyalt@gmail.com>
253 lines
7.2 KiB
Lua
253 lines
7.2 KiB
Lua
local Lobby = luiglobals.Lobby
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local SystemLinkJoinMenu = LUI.mp_menus.SystemLinkJoinMenu
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if (not SystemLinkJoinMenu) then
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return
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end
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local columns = {{
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offset = 40,
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text = "@MENU_HOST_NAME",
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dataindex = 0
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}, {
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offset = 500,
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text = "@MENU_MAP",
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dataindex = 1
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}, {
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offset = 725,
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text = "@MENU_TYPE1",
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dataindex = 3
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}, {
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offset = 920,
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text = "@MENU_NUMPLAYERS",
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dataindex = 2
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}, {
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offset = 1070,
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text = "@MENU_PING",
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dataindex = 4
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}, {
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offset = 10,
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image = "s1_icon_locked",
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customelement = function(value, offset)
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return LUI.UIImage.new({
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leftAnchor = true,
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topAnchor = true,
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height = 20,
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width = 20,
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left = offset,
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top = 2,
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material = RegisterMaterial(CoD.Material.RestrictedIcon),
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alpha = value == "1" and 1 or 0,
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color = {
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r = 1,
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b = 1,
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g = 1
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}
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})
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end,
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dataindex = 5
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}}
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function textlength(text, font, height)
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local _, _, width = luiglobals.GetTextDimensions(text, font, height)
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return width
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end
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function trimtext(text, font, height, maxwidth)
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if (maxwidth < 0) then
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return text
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end
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while (textlength(text, font, height) > maxwidth) do
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text = text:sub(1, #text - 1)
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end
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return text
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end
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SystemLinkJoinMenu.AddHeaderButton = function(menu, f12_arg1, width)
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local state = CoD.CreateState(0, f12_arg1, nil, nil, CoD.AnchorTypes.TopLeft)
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state.width = width
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local element = LUI.UIElement.new(state)
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local button = SystemLinkJoinMenu.CreateButton("header", 24)
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button:addElement(LUI.Divider.new(CoD.CreateState(nil, 0, nil, nil, CoD.AnchorTypes.TopLeftRight), 40,
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LUI.Divider.Grey))
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button:makeNotFocusable()
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button:addElement(LUI.Divider.new(CoD.CreateState(nil, 0, nil, nil, CoD.AnchorTypes.BottomLeftRight), 40,
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LUI.Divider.Grey))
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button.m_eventHandlers = {}
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for i = 1, #columns do
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if (columns[i].text) then
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SystemLinkJoinMenu.MakeText(button.textHolder, columns[i].offset, Engine.Localize(columns[i].text), nil)
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elseif (columns[i].image) then
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local image = LUI.UIImage.new({
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leftAnchor = true,
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topAnchor = true,
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height = 20,
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width = 20,
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top = 2,
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left = columns[i].offset,
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material = RegisterMaterial(columns[i].image)
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})
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button.textHolder:addElement(image)
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end
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end
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element:addElement(button)
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menu:addElement(element)
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end
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SystemLinkJoinMenu.AddServerButton = function(menu, controller, index)
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local button = SystemLinkJoinMenu.CreateButton(index or "header", 24)
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button:makeFocusable()
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button.index = index
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button:addEventHandler("button_action", SystemLinkJoinMenu.OnJoinGame)
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local gettext = function(i)
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local text = Lobby.GetServerData(controller, index, columns[i].dataindex)
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if (columns[i].customelement) then
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text = columns[i].customelement(text)
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end
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local islast = not columns[i + 1]
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local end_ = islast and 1130 or columns[i + 1].offset
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local maxlength = end_ - columns[i].offset
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if (maxlength < 0) then
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maxlength = columns[i].offset - end_
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end
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if (not islast) then
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maxlength = maxlength - 50
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end
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return trimtext(text, CoD.TextSettings.TitleFontSmall.Font, 14, maxlength)
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end
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for i = 1, #columns do
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if (columns[i].customelement) then
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local value = Lobby.GetServerData(controller, index, columns[i].dataindex)
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local element = columns[i].customelement(value, columns[i].offset)
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button.textHolder:addElement(element)
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else
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SystemLinkJoinMenu.MakeText(button.textHolder, columns[i].offset, gettext(i),
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luiglobals.Colors.h1.medium_grey)
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end
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end
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menu.list:addElement(button)
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return button
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end
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SystemLinkJoinMenu.MakeText = function(menu, f5_arg1, text, color)
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local state = CoD.CreateState(f5_arg1, nil, f5_arg1 + 200, nil, CoD.AnchorTypes.Left)
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state.font = CoD.TextSettings.TitleFontSmall.Font
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state.top = -6
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state.height = 14
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state.alignment = nil
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state.glow = LUI.GlowState.None
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state.color = color
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local el = LUI.UIText.new(state)
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el:registerAnimationState("focused", {
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color = luiglobals.Colors.white
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})
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el:registerEventHandler("focused", function(element, event)
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element:animateToState("focused", 0)
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end)
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el:registerEventHandler("unfocused", function(element, event)
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element:animateToState("default", 0)
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end)
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el:setText(text)
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menu:addElement(el)
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return el
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end
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function menu_systemlink_join(f19_arg0, f19_arg1)
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local width = 1145
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local menu = LUI.MenuTemplate.new(f19_arg0, {
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menu_title = "@PLATFORM_SYSTEM_LINK_TITLE",
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menu_width = width,
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menu_top_indent = 20,
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disableDeco = true,
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spacing = 1
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})
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SystemLinkJoinMenu.AddHeaderButton(menu, 80, width)
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SystemLinkJoinMenu.AddLowerCounter(menu, width)
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SystemLinkJoinMenu.UpdateCounterText(menu, nil)
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Lobby.BuildServerList(Engine.GetFirstActiveController())
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local playercount = LUI.UIText.new({
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rightAnchor = true,
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topAnchor = true,
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height = 18,
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bottom = 58,
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font = CoD.TextSettings.BodyFont.Font,
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width = 300,
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alignment = LUI.Alignment.Right
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})
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menu:addElement(playercount)
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local servercount = LUI.UIText.new({
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rightAnchor = true,
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topAnchor = true,
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height = 18,
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bottom = 58 - 25,
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font = CoD.TextSettings.BodyFont.Font,
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width = 300,
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alignment = LUI.Alignment.Right
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})
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menu:addElement(servercount)
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menu.list:registerEventHandler(LUI.UIScrollIndicator.UpdateEvent, function(element, event)
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SystemLinkJoinMenu.UpdateCounterText(menu, event)
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playercount:setText(Engine.Localize("@SERVERLIST_PLAYER_COUNT", serverlist:getplayercount()))
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servercount:setText(Engine.Localize("@SERVERLIST_SERVER_COUNT", serverlist:getservercount()))
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end)
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SystemLinkJoinMenu.UpdateGameList(menu)
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menu:registerEventHandler("updateGameList", SystemLinkJoinMenu.UpdateGameList)
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LUI.ButtonHelperText.ClearHelperTextObjects(menu.help, {
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side = "all"
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})
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menu:AddHelp({
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name = "add_button_helper_text",
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button_ref = "button_alt1",
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helper_text = Engine.Localize("@MENU_SB_TOOLTIP_BTN_REFRESH"),
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side = "right",
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clickable = true,
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priority = -1000
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}, function(f21_arg0, f21_arg1)
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SystemLinkJoinMenu.RefreshServers(f21_arg0, f21_arg1, menu)
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end)
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menu:AddHelp({
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name = "add_button_helper_text",
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button_ref = "button_action",
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helper_text = Engine.Localize("@MENU_JOIN_GAME1"),
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side = "left",
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clickable = false,
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priority = -1000
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}, nil, nil, true)
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menu:AddBackButton()
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Lobby.RefreshServerList(Engine.GetFirstActiveController())
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return menu
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end
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LUI.MenuBuilder.m_types_build["menu_systemlink_join"] = menu_systemlink_join
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