h1-mod/src/client/component/console.cpp
Federico Cecchetto fbf10c69cf Update console.cpp
2022-05-25 21:38:06 +02:00

343 lines
6.3 KiB
C++

#include <std_include.hpp>
#include "console.hpp"
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "command.hpp"
#include <utils/thread.hpp>
#include <utils/hook.hpp>
namespace game_console
{
void print(int type, const std::string& data);
}
namespace console
{
namespace
{
struct
{
bool kill;
std::thread thread;
HANDLE kill_event;
char buffer[512]{};
int cursor;
std::int32_t history_index = -1;
std::deque<std::string> history{};
} con{};
void set_cursor_pos(int x)
{
const auto handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO info{};
GetConsoleScreenBufferInfo(handle, &info);
info.dwCursorPosition.X = static_cast<short>(x);
SetConsoleCursorPosition(handle, info.dwCursorPosition);
}
void show_cursor(const bool show)
{
const auto handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO info{};
GetConsoleCursorInfo(handle, &info);
info.bVisible = show;
SetConsoleCursorInfo(handle, &info);
}
void update()
{
show_cursor(false);
set_cursor_pos(0);
printf("%s", con.buffer);
set_cursor_pos(con.cursor);
show_cursor(true);
}
void clear_output()
{
show_cursor(false);
set_cursor_pos(0);
for (auto i = 0; i < std::strlen(con.buffer); i++)
{
printf(" ");
}
set_cursor_pos(con.cursor);
show_cursor(true);
}
void clear()
{
clear_output();
strncpy_s(con.buffer, "", sizeof(con.buffer));
con.cursor = 0;
set_cursor_pos(0);
}
void handle_input(const INPUT_RECORD record)
{
if (record.EventType != KEY_EVENT || !record.Event.KeyEvent.bKeyDown)
{
return;
}
const auto key = record.Event.KeyEvent.wVirtualKeyCode;
switch (key)
{
case VK_UP:
{
if (++con.history_index >= con.history.size())
{
con.history_index = static_cast<int>(con.history.size()) - 1;
}
clear();
if (con.history_index != -1)
{
strncpy_s(con.buffer, con.history.at(con.history_index).data(), sizeof(con.buffer));
con.cursor = static_cast<int>(strlen(con.buffer));
update();
}
break;
}
case VK_DOWN:
{
if (--con.history_index < -1)
{
con.history_index = -1;
}
clear();
if (con.history_index != -1)
{
strncpy_s(con.buffer, con.history.at(con.history_index).data(), sizeof(con.buffer));
con.cursor = static_cast<int>(strlen(con.buffer));
update();
}
break;
}
case VK_LEFT:
{
if (con.cursor > 0)
{
con.cursor--;
set_cursor_pos(con.cursor);
}
break;
}
case VK_RIGHT:
{
if (con.cursor < std::strlen(con.buffer))
{
con.cursor++;
set_cursor_pos(con.cursor);
}
break;
}
case VK_RETURN:
{
if (con.history_index != -1)
{
const auto itr = con.history.begin() + con.history_index;
if (*itr == con.buffer)
{
con.history.erase(con.history.begin() + con.history_index);
}
}
con.history.push_front(con.buffer);
if (con.history.size() > 10)
{
con.history.erase(con.history.begin() + 10);
}
con.history_index = -1;
game::Cbuf_AddText(0, 0, con.buffer);
strncpy_s(con.buffer, "", sizeof(con.buffer));
con.cursor = 0;
printf("\r\n");
break;
}
case VK_BACK:
{
clear_output();
std::memmove(con.buffer + con.cursor - 1, con.buffer + con.cursor,
strlen(con.buffer) + 1 - con.cursor);
con.cursor--;
update();
break;
}
default:
{
const auto c = record.Event.KeyEvent.uChar.AsciiChar;
if (!c)
{
break;
}
if (std::strlen(con.buffer) + 1 >= sizeof(con.buffer))
{
break;
}
std::memmove(con.buffer + con.cursor + 1,
con.buffer + con.cursor, std::strlen(con.buffer) + 1 - con.cursor);
con.buffer[con.cursor] = c;
con.cursor++;
update();
break;
}
}
}
}
std::string format(va_list* ap, const char* message)
{
static thread_local char buffer[0x1000];
const auto count = _vsnprintf_s(buffer, sizeof(buffer), sizeof(buffer), message, *ap);
if (count < 0)
{
return {};
}
return {buffer, static_cast<size_t>(count)};
}
uint8_t get_attribute(const int type)
{
switch (type)
{
case con_type_info:
return 7; // white
case con_type_warning:
return 6; // yellow
case con_type_error:
return 4; // red
case con_type_debug:
return 3; // cyan
}
return 7;
}
void dispatch_message(const int type, const std::string& message)
{
const auto handle = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(handle, get_attribute(type));
printf("%s", message.data());
SetConsoleTextAttribute(handle, get_attribute(con_type_info));
game_console::print(type, message);
}
void print(const int type, const char* fmt, ...)
{
va_list ap;
va_start(ap, fmt);
const auto result = format(&ap, fmt);
va_end(ap);
dispatch_message(type, result);
}
class component final : public component_interface
{
public:
component()
{
ShowWindow(GetConsoleWindow(), SW_HIDE);
}
void post_unpack() override
{
ShowWindow(GetConsoleWindow(), SW_SHOW);
SetConsoleTitle("H1-Mod");
con.kill_event = CreateEvent(NULL, TRUE, FALSE, NULL);
con.thread = utils::thread::create_named_thread("Console", []()
{
const auto handle = GetStdHandle(STD_INPUT_HANDLE);
HANDLE handles[2] = {handle, con.kill_event};
MSG msg{};
INPUT_RECORD record{};
DWORD num_events{};
while (!con.kill)
{
const auto result = MsgWaitForMultipleObjects(2, handles, FALSE, INFINITE, QS_ALLINPUT);
if (con.kill)
{
return;
}
switch (result)
{
case WAIT_OBJECT_0:
{
if (!ReadConsoleInput(handle, &record, 1, &num_events) || num_events == 0)
{
break;
}
handle_input(record);
break;
}
case WAIT_OBJECT_0 + 1:
{
if (!PeekMessageA(&msg, GetConsoleWindow(), NULL, NULL, PM_REMOVE))
{
break;
}
if (msg.message == WM_QUIT)
{
command::execute("quit", false);
break;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
break;
}
}
}
});
}
void pre_destroy() override
{
con.kill = true;
SetEvent(con.kill_event);
if (con.thread.joinable())
{
con.thread.join();
}
}
};
}
REGISTER_COMPONENT(console::component)