h1-mod/src/client/game/demonware/services/bdMarketplace.cpp
2022-09-09 17:06:54 +03:00

85 lines
2.4 KiB
C++

#include <std_include.hpp>
#include "../services.hpp"
#include <utils/io.hpp>
namespace demonware
{
bdMarketplace::bdMarketplace() : service(80, "bdMarketplace")
{
this->register_task(42, &bdMarketplace::startExchangeTransaction); // COD POINTS purchase ?
//this->register_task(43, &bdMarketplace::purchaseOnSteamInitialize); // COD POINTS purchase ?
this->register_task(49, &bdMarketplace::getExpiredInventoryItems);
this->register_task(60, &bdMarketplace::steamProcessDurable);
this->register_task(122, &bdMarketplace::purchaseSkus);
this->register_task(130, &bdMarketplace::getBalance);
this->register_task(165, &bdMarketplace::getInventoryPaginated);
this->register_task(193, &bdMarketplace::putPlayersInventoryItems);
this->register_task(232, &bdMarketplace::getEntitlements);
}
void bdMarketplace::startExchangeTransaction(service_server* server, byte_buffer* buffer) const
{
// TODO:
auto reply = server->create_reply(this->task_id());
reply->send();
}
void bdMarketplace::purchaseOnSteamInitialize(service_server* server, byte_buffer* buffer) const
{
// TODO:
auto reply = server->create_reply(this->task_id());
reply->send();
}
void bdMarketplace::getExpiredInventoryItems(service_server* server, byte_buffer* /*buffer*/) const
{
// TODO:
auto reply = server->create_reply(this->task_id());
reply->send();
}
void bdMarketplace::steamProcessDurable(service_server* server, byte_buffer* /*buffer*/) const
{
// TODO:
auto reply = server->create_reply(this->task_id());
reply->send();
}
void bdMarketplace::purchaseSkus(service_server* server, byte_buffer* buffer) const
{
// TODO:
auto reply = server->create_reply(this->task_id());
reply->send();
}
void bdMarketplace::getBalance(service_server* server, byte_buffer* buffer) const
{
// TODO:
auto reply = server->create_reply(this->task_id());
reply->send();
}
void bdMarketplace::getInventoryPaginated(service_server* server, byte_buffer* /*buffer*/) const
{
// TODO:
auto reply = server->create_reply(this->task_id());
reply->send();
}
void bdMarketplace::putPlayersInventoryItems(service_server* server, byte_buffer* /*buffer*/) const
{
// TODO:
auto reply = server->create_reply(this->task_id());
reply->send();
}
void bdMarketplace::getEntitlements(service_server* server, byte_buffer* /*buffer*/) const
{
// TODO:
auto reply = server->create_reply(this->task_id());
reply->send();
}
}