190 lines
4.7 KiB
C++
190 lines
4.7 KiB
C++
#include <std_include.hpp>
|
|
#include "loader/component_loader.hpp"
|
|
|
|
#include "game/game.hpp"
|
|
|
|
#include "game/scripting/entity.hpp"
|
|
#include "game/scripting/functions.hpp"
|
|
#include "game/scripting/event.hpp"
|
|
#include "game/scripting/lua/engine.hpp"
|
|
#include "game/scripting/execution.hpp"
|
|
|
|
#include "scheduler.hpp"
|
|
#include "scripting.hpp"
|
|
|
|
#include <utils/hook.hpp>
|
|
|
|
namespace scripting
|
|
{
|
|
std::unordered_map<int, std::unordered_map<std::string, int>> fields_table;
|
|
std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
|
|
utils::concurrency::container<shared_table_t> shared_table;
|
|
|
|
namespace
|
|
{
|
|
utils::hook::detour vm_notify_hook;
|
|
utils::hook::detour vm_execute_hook;
|
|
utils::hook::detour scr_load_level_hook;
|
|
utils::hook::detour g_shutdown_game_hook;
|
|
|
|
utils::hook::detour scr_add_class_field_hook;
|
|
|
|
utils::hook::detour scr_set_thread_position_hook;
|
|
utils::hook::detour process_script_hook;
|
|
|
|
utils::hook::detour sl_get_canonical_string_hook;
|
|
|
|
std::string current_file;
|
|
unsigned int current_file_id{};
|
|
|
|
void vm_notify_stub(const unsigned int notify_list_owner_id, const game::scr_string_t string_value,
|
|
game::VariableValue* top)
|
|
{
|
|
if (!game::VirtualLobby_Loaded())
|
|
{
|
|
const auto* string = game::SL_ConvertToString(string_value);
|
|
if (string)
|
|
{
|
|
event e;
|
|
e.name = string;
|
|
e.entity = notify_list_owner_id;
|
|
|
|
for (auto* value = top; value->type != game::SCRIPT_END; --value)
|
|
{
|
|
e.arguments.emplace_back(*value);
|
|
}
|
|
|
|
lua::engine::notify(e);
|
|
}
|
|
}
|
|
|
|
vm_notify_hook.invoke<void>(notify_list_owner_id, string_value, top);
|
|
}
|
|
|
|
unsigned int vm_execute_stub()
|
|
{
|
|
if (!lua::engine::is_running())
|
|
{
|
|
lua::engine::start();
|
|
}
|
|
|
|
return vm_execute_hook.invoke<unsigned int>();
|
|
}
|
|
|
|
void scr_load_level_stub()
|
|
{
|
|
scr_load_level_hook.invoke<void>();
|
|
if (!game::VirtualLobby_Loaded())
|
|
{
|
|
lua::engine::start();
|
|
}
|
|
}
|
|
|
|
void g_shutdown_game_stub(const int free_scripts)
|
|
{
|
|
if (free_scripts)
|
|
{
|
|
script_function_table.clear();
|
|
}
|
|
|
|
lua::engine::stop();
|
|
return g_shutdown_game_hook.invoke<void>(free_scripts);
|
|
}
|
|
|
|
void scr_add_class_field_stub(unsigned int classnum, game::scr_string_t name, unsigned int canonical_string, unsigned int offset)
|
|
{
|
|
const auto name_str = game::SL_ConvertToString(name);
|
|
|
|
if (fields_table[classnum].find(name_str) == fields_table[classnum].end())
|
|
{
|
|
fields_table[classnum][name_str] = offset;
|
|
}
|
|
|
|
scr_add_class_field_hook.invoke<void>(classnum, name, canonical_string, offset);
|
|
}
|
|
|
|
void process_script_stub(const char* filename)
|
|
{
|
|
const auto file_id = atoi(filename);
|
|
if (file_id)
|
|
{
|
|
current_file_id = file_id;
|
|
}
|
|
else
|
|
{
|
|
current_file_id = 0;
|
|
current_file = filename;
|
|
}
|
|
|
|
process_script_hook.invoke<void>(filename);
|
|
}
|
|
|
|
void add_function(const std::string& file, unsigned int id, const char* pos)
|
|
{
|
|
const auto function_names = scripting::find_token(id);
|
|
for (const auto& name : function_names)
|
|
{
|
|
script_function_table[file][name] = pos;
|
|
}
|
|
}
|
|
|
|
void scr_set_thread_position_stub(unsigned int thread_name, const char* code_pos)
|
|
{
|
|
if (current_file_id)
|
|
{
|
|
const auto names = scripting::find_token(current_file_id);
|
|
for (const auto& name : names)
|
|
{
|
|
add_function(name, thread_name, code_pos);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
add_function(current_file, thread_name, code_pos);
|
|
}
|
|
|
|
scr_set_thread_position_hook.invoke<void>(thread_name, code_pos);
|
|
}
|
|
|
|
unsigned int sl_get_canonical_string_stub(const char* str)
|
|
{
|
|
const auto result = sl_get_canonical_string_hook.invoke<unsigned int>(str);
|
|
scripting::token_map[str] = result;
|
|
return result;
|
|
}
|
|
}
|
|
|
|
class component final : public component_interface
|
|
{
|
|
public:
|
|
void post_unpack() override
|
|
{
|
|
vm_notify_hook.create(SELECT_VALUE(0x140379A00, 0x1404479F0), vm_notify_stub);
|
|
|
|
scr_add_class_field_hook.create(SELECT_VALUE(0x140370370, 0x14043E2C0), scr_add_class_field_stub);
|
|
|
|
scr_set_thread_position_hook.create(SELECT_VALUE(0x14036A180, 0x140437D10), scr_set_thread_position_stub);
|
|
process_script_hook.create(SELECT_VALUE(0x1403737E0, 0x1404417E0), process_script_stub);
|
|
|
|
if (!game::environment::is_sp())
|
|
{
|
|
scr_load_level_hook.create(SELECT_VALUE(0x1402A5BE0, 0x1403727C0), scr_load_level_stub);
|
|
}
|
|
else
|
|
{
|
|
vm_execute_hook.create(SELECT_VALUE(0x140376590, 0x140444580), vm_execute_stub);
|
|
}
|
|
|
|
g_shutdown_game_hook.create(SELECT_VALUE(0x140277D40, 0x140345A60), g_shutdown_game_stub);
|
|
|
|
sl_get_canonical_string_hook.create(game::SL_GetCanonicalString, sl_get_canonical_string_stub);
|
|
|
|
scheduler::loop([]()
|
|
{
|
|
lua::engine::run_frame();
|
|
}, scheduler::pipeline::server);
|
|
}
|
|
};
|
|
}
|
|
|
|
REGISTER_COMPONENT(scripting::component) |