328e6c611a
* fix legacy menu files * minor changes * make setclientdvar behave more like older games Co-authored-by: quaK <38787176+Joelrau@users.noreply.github.com>
220 lines
5.2 KiB
C++
220 lines
5.2 KiB
C++
#include <std_include.hpp>
|
|
#include "loader/component_loader.hpp"
|
|
|
|
#include "menus.hpp"
|
|
|
|
#include "game/game.hpp"
|
|
|
|
#include "console.hpp"
|
|
#include "command.hpp"
|
|
|
|
#include "utils/hook.hpp"
|
|
#include "utils/string.hpp"
|
|
|
|
namespace menus
|
|
{
|
|
void* ui_info_array;
|
|
std::string script_main_menu;
|
|
|
|
bool UI_AllowScriptMenuResponse()
|
|
{
|
|
return *reinterpret_cast<bool*>(0x3532A7C_b);
|
|
}
|
|
|
|
bool UI_Started()
|
|
{
|
|
return *reinterpret_cast<bool*>(0x2ED2074_b);
|
|
}
|
|
|
|
bool UI_KeysBypassMenu()
|
|
{
|
|
game::dvar_t* cl_bypassMouseInput = game::Dvar_FindVar("cl_bypassMouseInput");
|
|
if (cl_bypassMouseInput && cl_bypassMouseInput->current.enabled)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void CL_ShowSystemCursor(int a1)
|
|
{
|
|
return utils::hook::invoke<void>(0x5BAA60_b, a1);
|
|
}
|
|
|
|
void CL_GetCursorPos(tagPOINT* position)
|
|
{
|
|
return utils::hook::invoke<void>(0x5BA800_b, position);
|
|
}
|
|
|
|
int Menu_Count()
|
|
{
|
|
return *reinterpret_cast<int*>(0x352F9B8_b);
|
|
}
|
|
|
|
void* Menus_FindByName(void* dc, const char* name)
|
|
{
|
|
return utils::hook::invoke<void*>(0x1AC810_b, dc, name);
|
|
}
|
|
|
|
void Menus_Open(void* dc, void* menu, int a3)
|
|
{
|
|
return utils::hook::invoke<void>(0x1E1296_b, dc, menu, a3);
|
|
}
|
|
|
|
void Display_MouseMove(void* dc)
|
|
{
|
|
return utils::hook::invoke<void>(0x180B70_b, dc);
|
|
}
|
|
|
|
namespace
|
|
{
|
|
game::XAssetHeader load_script_menu_internal(const char* menu)
|
|
{
|
|
const char* menu_file = utils::string::va("ui_mp/scriptmenus/%s.menu", menu);
|
|
return game::DB_FindXAssetHeader(game::ASSET_TYPE_MENUFILE, menu_file, 1);
|
|
}
|
|
|
|
bool load_script_menu(int client_num, const char* menu)
|
|
{
|
|
game::XAssetHeader asset = load_script_menu_internal(menu);
|
|
if (asset.data)
|
|
{
|
|
game::UI_AddMenuList(ui_info_array, asset.data, 1);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void cg_precache_script_menu(int client_num, int config_string_index)
|
|
{
|
|
const char* menu = game::CL_GetConfigString(config_string_index);
|
|
if (menu)
|
|
{
|
|
if (!load_script_menu(client_num, menu))
|
|
{
|
|
game::Com_Error(game::ERR_DROP, "Could not load script menu file %s", menu);
|
|
}
|
|
}
|
|
}
|
|
|
|
utils::hook::detour cg_set_config_values_hook;
|
|
void cg_set_config_values_stub(int client_num)
|
|
{
|
|
cg_set_config_values_hook.invoke<void>(client_num);
|
|
|
|
auto nesting = game::R_PopRemoteScreenUpdate();
|
|
for (auto i = 3432; i < (3432 + 50); i++)
|
|
{
|
|
cg_precache_script_menu(client_num, i);
|
|
}
|
|
game::R_PushRemoteScreenUpdate(nesting);
|
|
}
|
|
|
|
void ui_mouse_event(int client_num, int x, int y)
|
|
{
|
|
auto scrPlaceFull = game::ScrPlace_GetViewPlacement();
|
|
auto vX = x / (game::ScrPlace_HiResGetScaleX() * scrPlaceFull->scaleVirtualToFull[0]);
|
|
auto vY = y / (game::ScrPlace_HiResGetScaleY() * scrPlaceFull->scaleVirtualToFull[1]);
|
|
*reinterpret_cast<float*>(0x352E590_b) = vX; // cursorX
|
|
*reinterpret_cast<float*>(0x352E594_b) = vY; // cursorY
|
|
int isCursorVisible = vX >= 0.0 && vX <= 640.0 && vY >= 0.0 && vY <= 480.0;
|
|
|
|
if (isCursorVisible)
|
|
{
|
|
auto menu_count = Menu_Count();
|
|
if (menu_count > 0)
|
|
{
|
|
*reinterpret_cast<float*>(reinterpret_cast<std::uintptr_t>(ui_info_array) + 16) = vX; // cursor X
|
|
*reinterpret_cast<float*>(reinterpret_cast<std::uintptr_t>(ui_info_array) + 20) = vY; // cursor Y
|
|
|
|
*reinterpret_cast<int*>(reinterpret_cast<std::uintptr_t>(ui_info_array) + 24) = game::Sys_Milliseconds() + 200; // cursor time until ready to move
|
|
|
|
*reinterpret_cast<int*>(reinterpret_cast<std::uintptr_t>(ui_info_array) + 28) = isCursorVisible; // ingame cursor visible
|
|
|
|
Display_MouseMove(ui_info_array);
|
|
}
|
|
}
|
|
}
|
|
|
|
int ui_mouse_fix(int cx_, int cy_, int dx_, int dy_)
|
|
{
|
|
if ((*game::keyCatchers & 0x10) != 0 && !UI_KeysBypassMenu())
|
|
{
|
|
tagPOINT cursor;
|
|
|
|
CL_ShowSystemCursor(0);
|
|
CL_GetCursorPos(&cursor);
|
|
|
|
ui_mouse_event(0, cursor.x, cursor.y);
|
|
return 0;
|
|
}
|
|
return utils::hook::invoke<int>(0x1384C0_b, cx_, cy_, dx_, dy_);
|
|
}
|
|
|
|
bool open_script_main_menu()
|
|
{
|
|
if (!script_main_menu.empty())
|
|
{
|
|
void* menu = Menus_FindByName(ui_info_array, script_main_menu.data());
|
|
if (menu)
|
|
{
|
|
Menus_Open(ui_info_array, menu, 0);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void ui_set_active_menu_stub(int client_num, int idx)
|
|
{
|
|
if (open_script_main_menu())
|
|
{
|
|
*game::keyCatchers = *game::keyCatchers & 1 | 0x10;
|
|
return;
|
|
}
|
|
return utils::hook::invoke<void>(0x1E4D80_b, client_num, idx); // UI_SetActiveMenu
|
|
}
|
|
}
|
|
|
|
void set_script_main_menu(const std::string& menu)
|
|
{
|
|
script_main_menu = menu;
|
|
}
|
|
|
|
class component final : public component_interface
|
|
{
|
|
public:
|
|
void post_unpack() override
|
|
{
|
|
if (!game::environment::is_mp())
|
|
{
|
|
return;
|
|
}
|
|
|
|
ui_info_array = reinterpret_cast<void*>(0x352E580_b);
|
|
|
|
// add back legacy menu precache
|
|
cg_set_config_values_hook.create(0x11AC50_b, cg_set_config_values_stub);
|
|
|
|
// add legacy menu mouse fix
|
|
utils::hook::call(0x5BA535_b, ui_mouse_fix);
|
|
|
|
// add script main menu (ESC)
|
|
utils::hook::call(0x135C82_b, ui_set_active_menu_stub);
|
|
|
|
command::add("openmenu", [](const command::params& params)
|
|
{
|
|
if (params.size() != 2)
|
|
{
|
|
console::info("usage: openmenu <name>\n");
|
|
return;
|
|
}
|
|
|
|
*game::keyCatchers = *game::keyCatchers & 1 | 0x10;
|
|
game::Menus_OpenByName(0, params.get(1));
|
|
});
|
|
}
|
|
};
|
|
}
|
|
|
|
REGISTER_COMPONENT(menus::component) |