A fork of https://github.com/auroramod/h1-mod - Call of Duty: Modern Warfare Remastered Client
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m 2554846b30 use score to balance
according to a server owner, the "teamTime" persistent variable isn't defined when a player joins a new team. not sure why because GSC dumps reveal it should be just fine, but just in case, just sort by score instead.
2023-12-25 10:36:38 -06:00
.github Fix workflow 2023-05-31 16:17:20 +02:00
assets/github better look 2022-06-21 16:46:40 +03:00
data use score to balance 2023-12-25 10:36:38 -06:00
deps Merge pull request #681 from h1-mod/dependabot/submodules/deps/sol2-9c882a2 2023-12-22 00:24:59 +01:00
src Small fix 2023-12-22 22:41:36 +01:00
tools update protobuf + small changes 2022-07-04 22:51:57 -05:00
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.gitmodules Discord rpc fixes 2023-12-19 02:31:23 +01:00
generate.bat vs2022 2022-03-02 03:29:54 -06:00
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H1-Mod

NOTE: You must legally own Call of Duty®: Modern Warfare Remastered to run this mod. Cracked/Pirated versions of the game are NOT supported.

Compile from source

  • Clone the Git repo. Do NOT download it as ZIP, that won't work.
  • Update the submodules and run premake5 vs2022 or simply use the delivered generate.bat.
  • Build via solution file in build\h1-mod.sln.

Premake arguments

Argument Description
--copy-to=PATH Optional, copy the EXE to a custom folder after build, define the path here if wanted.
--dev-build Enable development builds of the client.

Credits

  • S1x - codebase and research (predecessor of MWR)
  • h2-mod - research (successor of MWR)
  • momo5502 - Arxan/Steam research, developer of XLabsProject

Disclaimer

This software has been created purely for the purposes of academic research. It is not intended to be used to attack other systems. Project maintainers are not responsible or liable for misuse of the software. Use responsibly.