h1-mod/data/ui_scripts/custom_depot/__init__.lua

104 lines
3.1 KiB
Lua

custom_depot = {
collection_details_menu = nil,
data = {
currencies = {
["1"] = 0, -- LaunchCredits
["2"] = 0, -- Credits
["3"] = 0, -- Parts
["4"] = 0, -- CoDPoints
["5"] = 0 -- Bonus
},
items = {},
reward_splashes = {},
has_accepted_mod_eula = false,
has_seen_mod_eula = false,
},
directory_path = "h1-mod",
file_name = "depot_save.json",
file_path = nil,
functions = {}
}
custom_depot.file_path = string.format("%s/%s", custom_depot.directory_path, custom_depot.file_name)
custom_depot.get_function = function(function_name)
if not function_name or not custom_depot.functions[function_name] then
return nil
end
return custom_depot.functions[function_name]
end
custom_depot.functions["save_depot_data"] = function()
io.writefile(custom_depot.file_path, json.encode(custom_depot.data, {
indent = true
}), false)
end
custom_depot.functions["load_depot_data"] = function()
if not io.directoryexists(custom_depot.directory_path) then
os.execute(string.format("mkdir %s", custom_depot.directory_path))
end
if not io.fileexists(custom_depot.file_path) then
custom_depot.get_function("save_depot_data")()
end
custom_depot.data = json.decode(io.readfile(custom_depot.file_path))
end
custom_depot.functions["add_currency"] = function(currency_type, amount)
custom_depot.data.currencies[tostring(currency_type)] = custom_depot.data.currencies[tostring(currency_type)] + amount
end
custom_depot.functions["remove_currency"] = function(currency_type, amount)
custom_depot.data.currencies[tostring(currency_type)] = custom_depot.data.currencies[tostring(currency_type)] - amount
end
custom_depot.functions["get_currency"] = function(currency_type)
if not currency_type or not custom_depot.data.currencies[tostring(currency_type)] then
return nil
end
return custom_depot.data.currencies[tostring(currency_type)]
end
custom_depot.functions["add_item"] = function(item, value)
custom_depot.data.items[item] = value
end
custom_depot.functions["has_item"] = function(item)
return custom_depot.data.items[item] ~= nil
end
custom_depot.functions["add_reward_splash"] = function(item, value)
custom_depot.data.reward_splashes[item] = value
end
custom_depot.functions["has_reward_splash"] = function(item)
return custom_depot.data.reward_splashes[item] ~= nil
end
custom_depot.functions["has_accepted_mod_eula"] = function()
return custom_depot.data.has_accepted_mod_eula
end
custom_depot.functions["set_has_accepted_mod_eula"] = function(value)
custom_depot.data.has_accepted_mod_eula = value
custom_depot.get_function("save_depot_data")()
end
custom_depot.functions["has_seen_mod_eula"] = function()
return custom_depot.data.has_seen_mod_eula
end
custom_depot.functions["set_has_seen_mod_eula"] = function(value)
custom_depot.data.has_seen_mod_eula = value
custom_depot.get_function("save_depot_data")()
end
custom_depot.get_function("load_depot_data")()
require("mod_eula")
require("depot_override")
require("scoreboard_override")