h1-mod/src/client/component/steam_proxy.cpp
Federico Cecchetto 249e8a60f5 Formatting
2022-02-23 21:23:00 +01:00

189 lines
5.0 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "steam_proxy.hpp"
#include "scheduler.hpp"
#include <utils/nt.hpp>
#include <utils/flags.hpp>
#include <utils/string.hpp>
#include <utils/binary_resource.hpp>
#include "game/game.hpp"
#include "steam/interface.hpp"
#include "steam/steam.hpp"
namespace steam_proxy
{
namespace
{
utils::binary_resource runner_file(RUNNER, "runner.exe");
bool is_disabled()
{
static const auto disabled = utils::flags::has_flag("nosteam");
return disabled;
}
}
class component final : public component_interface
{
public:
void post_load() override
{
if (game::environment::is_dedi() || is_disabled())
{
return;
}
this->load_client();
this->clean_up_on_error();
#ifndef DEV_BUILD
try
{
this->start_mod("\xF0\x9F\x90\xA4" " H1-Mod: "s + (game::environment::is_sp() ? "Singleplayer" : "Multiplayer"), game::environment::is_sp() ? 393080 : 393100);
}
catch (std::exception& e)
{
printf("Steam: %s\n", e.what());
}
#endif
}
void pre_destroy() override
{
if (this->steam_client_module_)
{
if (this->steam_pipe_)
{
if (this->global_user_)
{
this->steam_client_module_.invoke<void>("Steam_ReleaseUser", this->steam_pipe_,
this->global_user_);
}
this->steam_client_module_.invoke<bool>("Steam_BReleaseSteamPipe", this->steam_pipe_);
}
}
}
const utils::nt::library& get_overlay_module() const
{
return steam_overlay_module_;
}
private:
utils::nt::library steam_client_module_{};
utils::nt::library steam_overlay_module_{};
steam::interface client_engine_ {};
steam::interface client_user_ {};
steam::interface client_utils_ {};
void* steam_pipe_ = nullptr;
void* global_user_ = nullptr;
void* load_client_engine() const
{
if (!this->steam_client_module_) return nullptr;
for (auto i = 1; i > 0; ++i)
{
std::string name = utils::string::va("CLIENTENGINE_INTERFACE_VERSION%03i", i);
auto* const client_engine = this->steam_client_module_
.invoke<void*>("CreateInterface", name.data(), nullptr);
if (client_engine) return client_engine;
}
return nullptr;
}
void load_client()
{
const std::filesystem::path steam_path = steam::SteamAPI_GetSteamInstallPath();
if (steam_path.empty()) return;
utils::nt::library::load(steam_path / "tier0_s64.dll");
utils::nt::library::load(steam_path / "vstdlib_s64.dll");
this->steam_overlay_module_ = utils::nt::library::load(steam_path / "gameoverlayrenderer64.dll");
this->steam_client_module_ = utils::nt::library::load(steam_path / "steamclient64.dll");
if (!this->steam_client_module_) return;
this->client_engine_ = load_client_engine();
if (!this->client_engine_) return;
this->steam_pipe_ = this->steam_client_module_.invoke<void*>("Steam_CreateSteamPipe");
this->global_user_ = this->steam_client_module_.invoke<void*>(
"Steam_ConnectToGlobalUser", this->steam_pipe_);
this->client_user_ = this->client_engine_.invoke<void*>(8, this->steam_pipe_, this->global_user_);
// GetIClientUser
this->client_utils_ = this->client_engine_.invoke<void*>(14, this->steam_pipe_); // GetIClientUtils
}
void start_mod(const std::string& title, size_t app_id)
{
if (!this->client_utils_ || !this->client_user_) return;
if (!this->client_user_.invoke<bool>("BIsSubscribedApp", app_id))
{
app_id = 480; // Spacewar
}
this->client_utils_.invoke<void>("SetAppIDForCurrentPipe", app_id, false);
char our_directory[MAX_PATH] = {0};
GetCurrentDirectoryA(sizeof(our_directory), our_directory);
const auto path = runner_file.get_extracted_file();
const std::string cmdline = utils::string::va("\"%s\" -proc %d", path.data(), GetCurrentProcessId());
steam::game_id game_id;
game_id.raw.type = 1; // k_EGameIDTypeGameMod
game_id.raw.app_id = app_id & 0xFFFFFF;
const auto* mod_id = "H1-Mod";
game_id.raw.mod_id = *reinterpret_cast<const unsigned int*>(mod_id) | 0x80000000;
this->client_user_.invoke<bool>("SpawnProcess", path.data(), cmdline.data(), our_directory,
&game_id.bits, title.data(), 0, 0, 0);
}
void clean_up_on_error()
{
scheduler::schedule([this]()
{
if (this->steam_client_module_
&& this->steam_pipe_
&& this->global_user_
&& this->steam_client_module_.invoke<bool>("Steam_BConnected", this->global_user_,
this->steam_pipe_)
&& this->steam_client_module_.invoke<bool>("Steam_BLoggedOn", this->global_user_, this->steam_pipe_)
)
{
return scheduler::cond_continue;
}
this->client_engine_ = nullptr;
this->client_user_ = nullptr;
this->client_utils_ = nullptr;
this->steam_pipe_ = nullptr;
this->global_user_ = nullptr;
this->steam_client_module_ = utils::nt::library{nullptr};
return scheduler::cond_end;
});
}
};
const utils::nt::library& get_overlay_module()
{
// TODO: Find a better way to do this
return component_loader::get<component>()->get_overlay_module();
}
}
REGISTER_COMPONENT(steam_proxy::component)