38 lines
1.6 KiB
C++
38 lines
1.6 KiB
C++
#pragma once
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namespace steam
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{
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class utils
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{
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public:
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~utils() = default;
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virtual unsigned int GetSecondsSinceAppActive();
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virtual unsigned int GetSecondsSinceComputerActive();
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virtual int GetConnectedUniverse();
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virtual unsigned int GetServerRealTime();
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virtual const char* GetIPCountry();
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virtual bool GetImageSize(int iImage, unsigned int* pnWidth, unsigned int* pnHeight);
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virtual bool GetImageRGBA(int iImage, unsigned char* pubDest, int nDestBufferSize);
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virtual bool GetCSERIPPort(unsigned int* unIP, unsigned short* usPort);
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virtual unsigned char GetCurrentBatteryPower();
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virtual unsigned int GetAppID();
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virtual void SetOverlayNotificationPosition(int eNotificationPosition);
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virtual bool IsAPICallCompleted(unsigned long long hSteamAPICall, bool* pbFailed);
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virtual int GetAPICallFailureReason(unsigned long long hSteamAPICall);
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virtual bool GetAPICallResult(unsigned long long hSteamAPICall, void* pCallback, int cubCallback,
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int iCallbackExpected, bool* pbFailed);
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virtual void RunFrame();
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virtual unsigned int GetIPCCallCount();
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virtual void SetWarningMessageHook(void (*pFunction)(int hpipe, const char* message));
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virtual bool IsOverlayEnabled();
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virtual bool BOverlayNeedsPresent();
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virtual unsigned long long CheckFileSignature(const char* szFileName);
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virtual bool ShowGamepadTextInput(int eInputMode, int eInputLineMode, const char* szText,
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unsigned int uMaxLength);
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virtual unsigned int GetEnteredGamepadTextLength();
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virtual bool GetEnteredGamepadTextInput(char* pchValue, unsigned int cchValueMax);
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};
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}
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