122 lines
2.9 KiB
C++
122 lines
2.9 KiB
C++
#include <std_include.hpp>
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#include "../steam.hpp"
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namespace steam
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{
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bool networking::SendP2PPacket(steam_id steamIDRemote, const void* pubData, unsigned int cubData, int eP2PSendType)
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{
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return false;
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}
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bool networking::IsP2PPacketAvailable(unsigned int* pcubMsgSize, int idk)
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{
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return false;
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}
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bool networking::ReadP2PPacket(void* pubDest, unsigned int cubDest, unsigned int* pcubMsgSize,
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steam_id* psteamIDRemote)
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{
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return false;
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}
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bool networking::AcceptP2PSessionWithUser(steam_id steamIDRemote)
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{
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return false;
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}
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bool networking::CloseP2PSessionWithUser(steam_id steamIDRemote)
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{
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return false;
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}
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bool networking::CloseP2PChannelWithUser(steam_id steamIDRemote, int iVirtualPort)
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{
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return false;
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}
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bool networking::GetP2PSessionState(steam_id steamIDRemote, void* pConnectionState)
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{
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return false;
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}
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bool networking::AllowP2PPacketRelay(bool bAllow)
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{
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return false;
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}
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unsigned int networking::CreateListenSocket(int nVirtualP2PPort, unsigned int nIP, unsigned short nPort,
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bool bAllowUseOfPacketRelay)
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{
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return NULL;
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}
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unsigned int networking::CreateP2PConnectionSocket(steam_id steamIDTarget, int nVirtualPort, int nTimeoutSec,
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bool bAllowUseOfPacketRelay)
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{
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return NULL;
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}
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unsigned int networking::CreateConnectionSocket(unsigned int nIP, unsigned short nPort, int nTimeoutSec)
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{
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return NULL;
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}
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bool networking::DestroySocket(unsigned int hSocket, bool bNotifyRemoteEnd)
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{
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return false;
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}
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bool networking::DestroyListenSocket(unsigned int hSocket, bool bNotifyRemoteEnd)
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{
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return false;
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}
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bool networking::SendDataOnSocket(unsigned int hSocket, void* pubData, unsigned int cubData, bool bReliable)
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{
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return false;
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}
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bool networking::IsDataAvailableOnSocket(unsigned int hSocket, unsigned int* pcubMsgSize)
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{
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return false;
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}
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bool networking::RetrieveDataFromSocket(unsigned int hSocket, void* pubDest, unsigned int cubDest,
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unsigned int* pcubMsgSize)
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{
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return false;
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}
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bool networking::IsDataAvailable(unsigned int hListenSocket, unsigned int* pcubMsgSize, unsigned int* phSocket)
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{
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return false;
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}
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bool networking::RetrieveData(unsigned int hListenSocket, void* pubDest, unsigned int cubDest,
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unsigned int* pcubMsgSize, unsigned int* phSocket)
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{
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return false;
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}
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bool networking::GetSocketInfo(unsigned int hSocket, steam_id* pSteamIDRemote, int* peSocketStatus,
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unsigned int* punIPRemote, unsigned short* punPortRemote)
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{
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return false;
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}
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bool networking::GetListenSocketInfo(unsigned int hListenSocket, unsigned int* pnIP, unsigned short* pnPort)
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{
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return false;
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}
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int networking::GetSocketConnectionType(unsigned int hSocket)
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{
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return 0;
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}
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int networking::GetMaxPacketSize(unsigned int hSocket)
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{
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return 0;
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}
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}
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