* add bots, discord, party components + more symbols * proper check for server player count * progress on party/server list * fix socket, server list now shows S1 servers
106 lines
2.4 KiB
C++
106 lines
2.4 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "command.hpp"
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#include "scheduler.hpp"
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#include "network.hpp"
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#include "party.hpp"
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#include "game/game.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include <utils/cryptography.hpp>
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namespace bots
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{
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namespace
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{
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bool can_add()
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{
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if (party::get_client_count() < *game::mp::svs_numclients)
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{
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return true;
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}
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return false;
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}
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// TODO: when scripting comes, fix this to use better notifies
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void bot_team_join(const int entity_num)
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{
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scheduler::once([entity_num]()
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{
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game::SV_ExecuteClientCommand(&game::mp::svs_clients[entity_num],
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utils::string::va("lui 68 2 %i", *game::mp::sv_serverId_value),
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false);
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// scheduler the select class call
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scheduler::once([entity_num]()
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{
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game::SV_ExecuteClientCommand(&game::mp::svs_clients[entity_num],
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utils::string::va("lui 5 %i %i", (rand() % 5) + 10,
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*game::mp::sv_serverId_value), false);
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}, scheduler::pipeline::server, 1s);
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}, scheduler::pipeline::server, 1s);
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}
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void spawn_bot(const int entity_num)
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{
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game::SV_SpawnTestClient(&game::mp::g_entities[entity_num]);
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if (game::Com_GetCurrentCoDPlayMode() == game::CODPLAYMODE_CORE)
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{
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bot_team_join(entity_num);
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}
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}
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void add_bot()
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{
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if (!can_add())
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{
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return;
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}
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// SV_BotGetRandomName
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const auto* const bot_name = game::SV_BotGetRandomName();
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auto* bot_ent = game::SV_AddBot(bot_name);
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if (bot_ent)
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{
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spawn_bot(bot_ent->s.entityNum);
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}
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else if (can_add()) // workaround since first bot won't ever spawn
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{
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add_bot();
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}
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (game::environment::is_sp())
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{
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return;
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}
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command::add("spawnBot", [](const command::params& params)
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{
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if (!game::SV_Loaded() || game::VirtualLobby_Loaded()) return;
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auto num_bots = 1;
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if (params.size() == 2)
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{
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num_bots = atoi(params.get(1));
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}
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for (auto i = 0; i < (num_bots > *game::mp::svs_numclients ? *game::mp::svs_numclients : num_bots); i++)
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{
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scheduler::once(add_bot, scheduler::pipeline::server, 100ms * i);
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}
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});
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}
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};
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}
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REGISTER_COMPONENT(bots::component) |