h1-mod/data/ui_scripts/custom_depot/__init__.lua

140 lines
3.9 KiB
Lua

if game:issingleplayer() then
return
end
-- from mpdepotbase.lua, global definition isn't working
InventoryCurrencyType = {
LaunchCredits = 1,
Credits = 2,
Parts = 3,
CoDPoints = 4,
Bonus = 5,
Max = 6
}
custom_depot = {
collection_details_menu = nil,
data = {
currencies = {
launchCredits = 0, -- LaunchCredits
credits = 0, -- Credits
parts = 0, -- Parts
codPoints = 0, -- CoDPoints
bonus = 0 -- Bonus
},
items = {},
reward_splashes = {},
has_accepted_mod_eula = false,
has_seen_mod_eula = false
},
directory_path = "h1-mod",
file_name = "depot_save.json",
file_path = nil,
functions = {}
}
custom_depot.file_path = string.format("%s/%s", custom_depot.directory_path, custom_depot.file_name)
custom_depot.get_function = function(function_name)
if not function_name or not custom_depot.functions[function_name] then
return nil
end
return custom_depot.functions[function_name]
end
custom_depot.functions["save_depot_data"] = function()
io.writefile(custom_depot.file_path, json.encode(custom_depot.data), false)
end
custom_depot.functions["load_depot_data"] = function()
if not io.directoryexists(custom_depot.directory_path) then
io.createdirectory(custom_depot.directory_path)
end
if not io.fileexists(custom_depot.file_path) then
custom_depot.get_function("save_depot_data")()
end
custom_depot.data = json.decode(io.readfile(custom_depot.file_path))
end
local function convert_currency_to_string(type)
if type == InventoryCurrencyType.LaunchCredits then
return "launchCredits"
elseif type == InventoryCurrencyType.Credits then
return "credits"
elseif type == InventoryCurrencyType.Parts then
return "parts"
elseif type == InventoryCurrencyType.CoDPoints then
return "codPoints"
elseif type == InventoryCurrencyType.Bonus then
return "bonus"
end
end
custom_depot.functions["add_currency"] = function(currency_type, amount)
local type = convert_currency_to_string(currency_type)
custom_depot.data.currencies[type] = custom_depot.data.currencies[type] + amount
end
custom_depot.functions["remove_currency"] = function(currency_type, amount)
local type = convert_currency_to_string(currency_type)
custom_depot.data.currencies[type] = custom_depot.data.currencies[type] - amount
end
custom_depot.functions["get_currency"] = function(currency_type)
local type = convert_currency_to_string(currency_type)
if not currency_type or not custom_depot.data.currencies[type] then
return nil
end
return custom_depot.data.currencies[type]
end
custom_depot.functions["add_item"] = function(item, value)
custom_depot.data.items[item] = value
end
custom_depot.functions["has_item"] = function(item)
return custom_depot.data.items[item] ~= nil
end
custom_depot.functions["add_reward_splash"] = function(item, value)
custom_depot.data.reward_splashes[item] = value
end
custom_depot.functions["has_reward_splash"] = function(item)
return custom_depot.data.reward_splashes[item] ~= nil
end
custom_depot.functions["has_accepted_mod_eula"] = function()
return custom_depot.data.has_accepted_mod_eula
end
custom_depot.functions["set_has_accepted_mod_eula"] = function(value)
custom_depot.data.has_accepted_mod_eula = value
custom_depot.get_function("save_depot_data")()
end
custom_depot.functions["has_seen_mod_eula"] = function()
return custom_depot.data.has_seen_mod_eula
end
custom_depot.functions["set_has_seen_mod_eula"] = function(value)
custom_depot.data.has_seen_mod_eula = value
custom_depot.get_function("save_depot_data")()
end
custom_depot.get_function("load_depot_data")()
if Engine.InFrontend() then
require("mod_eula")
require("depot_override")
end
if not Engine.InFrontend() then
require("scoreboard_override")
end