h1-mod/data/cdata/ui_scripts/hud_info/hud.lua
Vlad 87a9a7a667 Fallback fonts + localizations (#262)
* Fallback fonts + localizations

* cannot find address on h1 [skip]

* fix build

* fix language menu

* small fix

* improved regular font

* format LUI stuff [skip ci]

Co-authored-by: m <mjkzyalt@gmail.com>
2022-09-25 10:12:58 -05:00

194 lines
4.5 KiB
Lua

local mphud = luiglobals.require("LUI.mp_hud.MPHud")
local barheight = 16
local textheight = 13
local textoffsety = barheight / 2 - textheight / 2
function createinfobar()
local infobar = LUI.UIElement.new({
left = 213,
top = -6,
height = barheight,
width = 70,
leftAnchor = true,
topAnchor = true
})
infobar:registerAnimationState("minimap_on", {
left = 213,
top = -6,
height = barheight,
width = 70,
leftAnchor = true,
topAnchor = true
})
infobar:registerAnimationState("minimap_off", {
left = 0,
top = 0,
height = barheight,
width = 70,
leftAnchor = true,
topAnchor = true
})
infobar:registerAnimationState("hud_on", {
alpha = 1
})
infobar:registerAnimationState("hud_off", {
alpha = 0
})
return infobar
end
function updateinfobarvisibility()
local root = Engine.GetLuiRoot()
local menus = root:AnyActiveMenusInStack()
local infobar = root.infobar
if (not infobar) then
return
end
if (menus or Game.InKillCam()) then
infobar:animateToState("hud_off")
else
infobar:animateToState("hud_on")
end
local validstates = {"hud_on", "active", "nosignal", "scrambled"}
infobar:animateToState("minimap_off")
for i = 1, #validstates do
if (validstates[i] == root.hud.minimap.current_state) then
infobar:animateToState("minimap_on")
break
end
end
end
function populateinfobar(infobar)
elementoffset = 0
if (Engine.GetDvarBool("cg_infobar_fps")) then
infobar:addElement(infoelement({
label = Engine.Localize("@MPHUD_FPS"),
getvalue = function()
return game:getfps()
end,
width = 70,
interval = 100
}))
end
if (Engine.GetDvarBool("cg_infobar_ping")) then
infobar:addElement(infoelement({
label = Engine.Localize("@MPHUD_LATENCY"),
getvalue = function()
return game:getping() .. Engine.Localize("@MPHUD_LATENCY_MS")
end,
width = 115,
interval = 100
}))
end
updateinfobarvisibility()
end
function infoelement(data)
local container = LUI.UIElement.new({
bottomAnchor = true,
leftAnchor = true,
topAnchor = true,
width = data.width,
left = elementoffset
})
elementoffset = elementoffset + data.width + 10
local background = LUI.UIImage.new({
bottomAnchor = true,
leftAnchor = true,
topAnchor = true,
rightAnchor = true,
material = luiglobals.RegisterMaterial("white"),
color = luiglobals.Colors.black,
alpha = 0.5
})
local labelfont = CoD.TextSettings.FontBold110
local label = LUI.UIText.new({
left = 5,
top = textoffsety,
font = labelfont.Font,
height = textheight,
leftAnchor = true,
topAnchor = true,
color = {
r = 0.8,
g = 0.8,
b = 0.8
}
})
label:setText(data.label)
local _, _, left = luiglobals.GetTextDimensions(data.label, labelfont.Font, textheight)
local value = LUI.UIText.new({
left = left + 5,
top = textoffsety,
font = labelfont.Font,
height = textheight,
leftAnchor = true,
topAnchor = true,
color = {
r = 0.6,
g = 0.6,
b = 0.6
}
})
value:addElement(LUI.UITimer.new(data.interval, "update"))
value:setText(data.getvalue())
value:addEventHandler("update", function()
value:setText(data.getvalue())
end)
container:addElement(background)
container:addElement(label)
container:addElement(value)
return container
end
local updatehudvisibility = mphud.updateHudVisibility
mphud.updateHudVisibility = function(a1, a2)
updatehudvisibility(a1, a2)
updateinfobarvisibility()
end
LUI.onmenuopen("mp_hud", function(hud)
if (Engine.InFrontend()) then
return
end
local infobar = createinfobar()
local root = Engine.GetLuiRoot()
root.infobar = infobar
root.hud = hud
populateinfobar(infobar)
root:registerEventHandler("update_hud_infobar_settings", function()
infobar:removeAllChildren()
populateinfobar(infobar)
end)
root:processEvent({
name = "update_hud_infobar_settings"
})
hud.static.scalable:addElement(infobar)
end)