if (game:issingleplayer() or not Engine.InFrontend()) then
	return
end

game:addlocalizedstring("LUA_MENU_STATS", "Stats")
game:addlocalizedstring("LUA_MENU_STATS_DESC", "Edit player stats settings.")

game:addlocalizedstring("LUA_MENU_UNLOCKALL_ITEMS", "Unlock all items")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_ITEMS_DESC",
	"Whether items should be locked based on the player's stats or always unlocked.")

game:addlocalizedstring("LUA_MENU_UNLOCKALL_LOOT", "Unlock all loot")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_LOOT_DESC",
		"Whether loot should be locked based on the player's stats or always unlocked.")

game:addlocalizedstring("LUA_MENU_UNLOCKALL_CLASSES", "Unlock all classes")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_CLASSES_DESC",
	"Whether classes should be locked based on the player's stats or always unlocked.")

game:addlocalizedstring("LUA_MENU_PRESTIGE", "Prestige")
game:addlocalizedstring("LUA_MENU_PRESTIGE_DESC", "Edit prestige level.")
game:addlocalizedstring("LUA_MENU_RANK", "Rank")
game:addlocalizedstring("LUA_MENU_RANK_DESC", "Edit rank.")

game:addlocalizedstring("LUA_MENU_UNSAVED_CHANGES", "You have unsaved changes, are you sure you want to exit?")
game:addlocalizedstring("LUA_MENU_SAVE", "Save changes")
game:addlocalizedstring("LUA_MENU_SAVE_DESC", "Save changes.")
game:addlocalizedstring("LUA_MENU_SETTINGS", "Settings")
game:addlocalizedstring("LUA_MENU_EDIT_STATS", "Edit Stats")

function createdivider(menu, text)
	local element = LUI.UIElement.new({
		leftAnchor = true,
		rightAnchor = true,
		left = 0,
		right = 0,
		topAnchor = true,
		bottomAnchor = false,
		top = 0,
		bottom = 33.33
	})

	element.scrollingToNext = true
	element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", {
		title_bar_text = Engine.ToUpperCase(Engine.Localize(text))
	}))

	menu.list:addElement(element)
end

local personalizationbutton = LUI.MPLobbyBase.AddPersonalizationButton
LUI.MPLobbyBase.AddPersonalizationButton = function(menu)
	personalizationbutton(menu)
	menu:AddButton("@LUA_MENU_STATS", function()
		LUI.FlowManager.RequestAddMenu(nil, "stats_menu")
	end)
end

LUI.MenuBuilder.registerType("stats_menu", function(a1)
	local menu = LUI.MenuTemplate.new(a1, {
		menu_title = Engine.ToUpperCase(Engine.Localize("@LUA_MENU_STATS")),
		menu_width = luiglobals.GenericMenuDims.OptionMenuWidth
	})

	createdivider(menu, "@LUA_MENU_SETTINGS")

	LUI.Options.CreateOptionButton(menu, "cg_unlockall_items", "@LUA_MENU_UNLOCKALL_ITEMS",
		"@LUA_MENU_UNLOCKALL_ITEMS_DESC", {{
			text = "@LUA_MENU_ENABLED",
			value = true
		}, {
			text = "@LUA_MENU_DISABLED",
			value = false
		}}, nil, nil)

	LUI.Options.CreateOptionButton(menu, "cg_unlockall_loot", "@LUA_MENU_UNLOCKALL_LOOT",
		"@LUA_MENU_UNLOCKALL_LOOT_DESC", {{
			text = "@LUA_MENU_ENABLED",
			value = true
		}, {
			text = "@LUA_MENU_DISABLED",
			value = false
		}}, nil, nil)

	LUI.Options.CreateOptionButton(menu, "cg_unlockall_classes", "@LUA_MENU_UNLOCKALL_CLASSES",
		"@LUA_MENU_UNLOCKALL_CLASSES_DESC", {{
			text = "@LUA_MENU_ENABLED",
			value = true
		}, {
			text = "@LUA_MENU_DISABLED",
			value = false
		}}, nil, nil)

	createdivider(menu, "@LUA_MENU_EDIT_STATS")

	local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
	local experience = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "experience") or 0
	local rank = Lobby.GetRankForXP(experience, prestige)

	prestigeeditbutton(menu, function(value)
		Engine.SetPlayerData(0, CoD.StatsGroup.Ranked, "prestige", tonumber(value))
	end)

	rankeditbutton(menu, function(value)
		local rank = tonumber(value)
		local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
		local experience = rank == 0 and 0 or Rank.GetRankMaxXP(tonumber(value) - 1, prestige)

		Engine.SetPlayerData(0, CoD.StatsGroup.Ranked, "experience", experience)
	end)

	LUI.Options.InitScrollingList(menu.list, nil)
	LUI.Options.AddOptionTextInfo(menu)

	menu:AddBackButton()

	return menu
end)

function prestigeeditbutton(menu, callback)
	local options = {}
	local max = Lobby.GetMaxPrestigeLevel()
	local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0

	for i = 0, max do
		game:addlocalizedstring("LUA_MENU_" .. i, i .. "")

		table.insert(options, {
			text = "@" .. i,
			value = i .. ""
		})
	end

	Engine.SetDvarFromString("ui_prestige_level", prestige .. "")

	LUI.Options.CreateOptionButton(menu, "ui_prestige_level", "@LUA_MENU_PRESTIGE", "@LUA_MENU_PRESTIGE_DESC", options,
		nil, nil, callback)
end

function rankeditbutton(menu, callback)
	local options = {}
	local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
	local experience = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "experience") or 0

	local rank = Lobby.GetRankForXP(experience, prestige)
	local max = Rank.GetMaxRank(prestige)
	local maxprestige = Lobby.GetMaxPrestigeLevel()

	for i = 0, max do
		game:addlocalizedstring("LUA_MENU_" .. i, i .. "")

		table.insert(options, {
			text = "@" .. (i + 1),
			value = i .. ""
		})
	end

	Engine.SetDvarFromString("ui_rank_level_", rank .. "")

	return LUI.Options.CreateOptionButton(menu, "ui_rank_level_", "@LUA_MENU_RANK", "@LUA_MENU_RANK_DESC", options, nil,
		nil, callback)
end

local isclasslocked = Cac.IsCustomClassLocked
Cac.IsCustomClassLocked = function(...)
	if (Engine.GetDvarBool("cg_unlockall_classes")) then
		return false
	end

	return isclasslocked(...)
end