#include #include "loader/component_loader.hpp" #include "fps.hpp" #include "game/game.hpp" #include "game/dvars.hpp" #include #include #include namespace fps { namespace { game::dvar_t* cg_drawfps; game::dvar_t* cg_drawping; float fps_color_good[4] = {0.6f, 1.0f, 0.0f, 1.0f}; float fps_color_ok[4] = {1.0f, 0.7f, 0.3f, 1.0f}; float fps_color_bad[4] = {1.0f, 0.3f, 0.3f, 1.0f}; float ping_color[4] = {1.0f, 1.0f, 1.0f, 0.65f}; struct cg_perf_data { std::chrono::time_point perf_start; std::int32_t current_ms{}; std::int32_t previous_ms{}; std::int32_t frame_ms{}; std::int32_t history[32]{}; std::int32_t count{}; std::int32_t index{}; std::int32_t instant{}; std::int32_t total{}; float average{}; float variance{}; std::int32_t min{}; std::int32_t max{}; }; cg_perf_data cg_perf{}; void perf_calc_fps(cg_perf_data* data, const std::int32_t value) { data->history[data->index % 32] = value; data->instant = value; data->min = 0x7FFFFFFF; data->max = 0; data->average = 0.0f; data->variance = 0.0f; data->total = 0; for (auto i = 0; i < data->count; ++i) { const std::int32_t idx = (data->index - i) % 32; if (idx < 0) { break; } data->total += data->history[idx]; if (data->min > data->history[idx]) { data->min = data->history[idx]; } if (data->max < data->history[idx]) { data->max = data->history[idx]; } } data->average = static_cast(data->total) / static_cast(data->count); ++data->index; } void perf_update() { cg_perf.count = 32; cg_perf.current_ms = static_cast(std::chrono::duration_cast( std::chrono::high_resolution_clock::now() - cg_perf.perf_start).count()); cg_perf.frame_ms = cg_perf.current_ms - cg_perf.previous_ms; cg_perf.previous_ms = cg_perf.current_ms; perf_calc_fps(&cg_perf, cg_perf.frame_ms); utils::hook::invoke(SELECT_VALUE(0x1405487A0, 0x1406575A0)); } void cg_draw_fps() { if (cg_drawfps->current.integer > 0) { const auto fps = fps::get_fps(); const auto font = game::R_RegisterFont("fonts/fira_mono_regular.ttf", 25); const auto fps_string = utils::string::va("%i", fps); const auto x = (game::ScrPlace_GetViewPlacement()->realViewportSize[0] - 15.0f) - game::R_TextWidth( fps_string, 0x7FFFFFFF, font); const auto y = font->pixelHeight + 10.f; const auto fps_color = fps >= 60 ? fps_color_good : (fps >= 30 ? fps_color_ok : fps_color_bad); game::R_AddCmdDrawText(fps_string, 0x7FFFFFFF, font, x, y, 1.f, 1.f, 0.0f, fps_color, 6); } } void cg_draw_ping() { if (cg_drawping->current.integer > 0 && game::CL_IsCgameInitialized() && !game::VirtualLobby_Loaded()) { const auto font = game::R_RegisterFont("fonts/consolefont", 20); const auto ping_string = utils::string::va("Ping: %i", *game::mp::ping); const auto x = (game::ScrPlace_GetViewPlacement()->realViewportSize[0] - 375.0f) - game::R_TextWidth( ping_string, 0x7FFFFFFF, font); const auto y = font->pixelHeight + 15.f; game::R_AddCmdDrawText(ping_string, 0x7FFFFFFF, font, x, y, 1.f, 1.f, 0.0f, ping_color, 6); } } game::dvar_t* cg_draw_fps_register_stub(const char* name, const char** _enum, const int value, unsigned int /*flags*/, const char* desc) { cg_drawfps = dvars::register_int("cg_drawFps", 0, 0, 2, game::DVAR_FLAG_SAVED, "Draw frames per second"); return cg_drawfps; } } int get_fps() { return static_cast(static_cast(1000.0f / static_cast(cg_perf. average)) + 9.313225746154785e-10); } class component final : public component_interface { public: void post_unpack() override { if (game::environment::is_dedi()) { return; } // fps setup cg_perf.perf_start = std::chrono::high_resolution_clock::now(); utils::hook::call(SELECT_VALUE(0x14018D261, 0x14025B747), &perf_update); // change cg_drawfps flags to saved utils::hook::call(SELECT_VALUE(0x140139F48, 0x140222A46), &cg_draw_fps_register_stub); scheduler::loop(cg_draw_fps, scheduler::pipeline::renderer); if (game::environment::is_sp()) { cg_drawfps = dvars::register_int("cg_drawFps", 0, 0, 2, game::DVAR_FLAG_SAVED, "Draw frames per second"); } if (game::environment::is_mp()) { // fix ping value utils::hook::nop(0x14025AC41, 2); cg_drawping = dvars::register_int("cg_drawPing", 0, 0, 1, game::DVAR_FLAG_SAVED, "Choose to draw ping"); scheduler::loop(cg_draw_ping, scheduler::pipeline::renderer); } dvars::register_bool("cg_infobar_fps", false, game::DVAR_FLAG_SAVED, "Show server latency"); dvars::register_bool("cg_infobar_ping", false, game::DVAR_FLAG_SAVED, "Show FPS counter"); } }; } REGISTER_COMPONENT(fps::component)