LUI.MenuBuilder.registerPopupType("ShaderCacheDialog_original", LUI.ShaderCacheDialog.new) local function dialog(...) if (game:sharedget("has_accepted_shader_caching") == "1") then return LUI.ShaderCacheDialog.new(...) end return LUI.MenuBuilder.BuildRegisteredType("generic_yesno_popup", { popup_title = Engine.Localize("@MENU_WARNING"), message_text = Engine.Localize("@PLATFORM_SHADER_PRECACHE_ASK"), yes_action = function() game:sharedset("has_accepted_shader_caching", "1") LUI.FlowManager.RequestAddMenu(nil, "ShaderCacheDialog_original") end, yes_text = Engine.Localize("@MENU_YES"), no_text = Engine.Localize("@MENU_NO_DONT_ASK"), no_action = function() Engine.SetDvarInt("r_preloadShadersFrontendAllow", 0) end, default_focus_index = 2, cancel_will_close = false }) end LUI.MenuBuilder.m_types_build["ShaderCacheDialog"] = dialog