#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include "game/dvars.hpp" #include namespace bullet { namespace { game::dvar_t* bg_surface_penetration; utils::hook::detour bg_get_surface_penetration_depth_hook; float bg_get_surface_penetration_depth_stub(game::Weapon weapon, bool is_alternate, int surface_type) { if (bg_surface_penetration->current.value > 0.0f) { return bg_surface_penetration->current.value; } return bg_get_surface_penetration_depth_hook.invoke(weapon, is_alternate, surface_type); } } class component final : public component_interface { public: void post_unpack() override { if (game::environment::is_sp()) { return; } bg_surface_penetration = dvars::register_float("bg_surfacePenetration", 0.0f, 0.0f, std::numeric_limits::max(), 0, "Set to a value greater than 0 to override the bullet surface penetration depth"); bg_get_surface_penetration_depth_hook.create(0x2E1110_b, &bg_get_surface_penetration_depth_stub); } }; } REGISTER_COMPONENT(bullet::component)