#include #include "loader/component_loader.hpp" #include "component/gsc/script_extension.hpp" #include "component/gsc/script_loading.hpp" #include "component/scheduler.hpp" #include "component/scripting.hpp" #include "console.hpp" #include "game/game.hpp" #include "game/scripting/event.hpp" #include "game/scripting/execution.hpp" #include "game/scripting/functions.hpp" #include "game/scripting/lua/engine.hpp" #include namespace scripting { std::unordered_map> fields_table; std::unordered_map> script_function_table; std::unordered_map>> script_function_table_sort; std::unordered_map> script_function_table_rev; utils::concurrency::container shared_table; std::string current_file; namespace { utils::hook::detour vm_notify_hook; utils::hook::detour vm_execute_hook; utils::hook::detour g_load_structs_hook; utils::hook::detour scr_load_level_hook; utils::hook::detour g_shutdown_game_hook; utils::hook::detour scr_add_class_field_hook; utils::hook::detour scr_set_thread_position_hook; utils::hook::detour process_script_hook; utils::hook::detour sl_get_canonical_string_hook; utils::hook::detour db_find_xasset_header_hook; std::string current_script_file; unsigned int current_file_id{}; game::dvar_t* g_dump_scripts; std::vector> shutdown_callbacks; std::unordered_map canonical_string_table; void vm_notify_stub(const unsigned int notify_list_owner_id, const game::scr_string_t string_value, game::VariableValue* top) { if (!game::VirtualLobby_Loaded()) { const auto* string = game::SL_ConvertToString(string_value); if (string) { event e; e.name = string; e.entity = notify_list_owner_id; for (auto* value = top; value->type != game::SCRIPT_END; --value) { e.arguments.emplace_back(*value); } lua::engine::notify(e); } } vm_notify_hook.invoke(notify_list_owner_id, string_value, top); } unsigned int vm_execute_stub() { if (!lua::engine::is_running()) { lua::engine::start(); } return vm_execute_hook.invoke(); } void g_load_structs_stub() { if (!game::VirtualLobby_Loaded()) { game::G_LogPrintf("------------------------------------------------------------\n"); game::G_LogPrintf("InitGame\n"); lua::engine::start(); gsc::load_main_handles(); } g_load_structs_hook.invoke(); } void scr_load_level_stub() { if (!game::VirtualLobby_Loaded()) { gsc::load_init_handles(); } scr_load_level_hook.invoke(); } void g_shutdown_game_stub(const int free_scripts) { if (free_scripts) { script_function_table_sort.clear(); script_function_table.clear(); canonical_string_table.clear(); } for (const auto& callback : shutdown_callbacks) { callback(free_scripts); } scripting::notify(*game::levelEntityId, "shutdownGame_called", {1}); lua::engine::stop(); game::G_LogPrintf("ShutdownGame:\n"); game::G_LogPrintf("------------------------------------------------------------\n"); g_shutdown_game_hook.invoke(free_scripts); } void scr_add_class_field_stub(unsigned int classnum, game::scr_string_t name, unsigned int canonical_string, unsigned int offset) { const auto name_str = game::SL_ConvertToString(name); if (fields_table[classnum].find(name_str) == fields_table[classnum].end()) { fields_table[classnum][name_str] = offset; } scr_add_class_field_hook.invoke(classnum, name, canonical_string, offset); } void process_script_stub(const char* filename) { current_script_file = filename; const auto file_id = atoi(filename); if (file_id) { current_file_id = static_cast(file_id); } else { current_file_id = 0; current_file = filename; } process_script_hook.invoke(filename); } void add_function_sort(unsigned int id, const char* pos) { std::string filename = current_file; if (current_file_id) { filename = scripting::get_token(current_file_id); } if (!script_function_table_sort.contains(filename)) { const auto script = gsc::find_script(game::ASSET_TYPE_SCRIPTFILE, current_script_file.data(), false); if (script) { const auto end = &script->bytecode[script->bytecodeLen]; script_function_table_sort[filename].emplace_back("__end__", end); } } const auto name = scripting::get_token(id); auto& itr = script_function_table_sort[filename]; itr.insert(itr.end() - 1, {name, pos}); } void add_function(const std::string& file, unsigned int id, const char* pos) { const auto name = get_token(id); script_function_table[file][name] = pos; script_function_table_rev[pos] = {file, name}; } void scr_set_thread_position_stub(unsigned int thread_name, const char* code_pos) { add_function_sort(thread_name, code_pos); if (current_file_id) { const auto name = get_token(current_file_id); add_function(name, thread_name, code_pos); } else { add_function(current_file, thread_name, code_pos); } scr_set_thread_position_hook.invoke(thread_name, code_pos); } unsigned int sl_get_canonical_string_stub(const char* str) { const auto result = sl_get_canonical_string_hook.invoke(str); canonical_string_table[result] = str; return result; } void* get_spawn_point_stub() { const auto spawn_point = utils::hook::invoke(0x28BD50_b); if (spawn_point == nullptr) { console::warn("No spawnpoint found for this map, using (0, 0, 0)\n"); return &game::sp::g_entities[0]; } return spawn_point; } } std::string get_token(unsigned int id) { if (canonical_string_table.find(id) != canonical_string_table.end()) { return canonical_string_table[id]; } return scripting::find_token(id); } void on_shutdown(const std::function& callback) { shutdown_callbacks.push_back(callback); } std::optional get_canonical_string(const unsigned int id) { if (canonical_string_table.find(id) == canonical_string_table.end()) { return {}; } return {canonical_string_table[id]}; } class component final : public component_interface { public: void post_unpack() override { vm_notify_hook.create(SELECT_VALUE(0x3CD500_b, 0x514560_b), vm_notify_stub); scr_add_class_field_hook.create(SELECT_VALUE(0x3C3CE0_b, 0x50AE20_b), scr_add_class_field_stub); scr_set_thread_position_hook.create(SELECT_VALUE(0x3BD890_b, 0x504870_b), scr_set_thread_position_stub); process_script_hook.create(SELECT_VALUE(0x3C7200_b, 0x50E340_b), process_script_stub); sl_get_canonical_string_hook.create(game::SL_GetCanonicalString, sl_get_canonical_string_stub); g_load_structs_hook.create(SELECT_VALUE(0x2E7970_b, 0x458520_b), g_load_structs_stub); scr_load_level_hook.create(SELECT_VALUE(0x2D4CD0_b, 0x450FC0_b), scr_load_level_stub); if (game::environment::is_sp()) { vm_execute_hook.create(0x3CA080_b, vm_execute_stub); } g_shutdown_game_hook.create(SELECT_VALUE(0x2A5130_b, 0x422F30_b), g_shutdown_game_stub); if (game::environment::is_sp()) { utils::hook::call(0x28AE82_b, get_spawn_point_stub); } scheduler::loop([] { lua::engine::run_frame(); }, scheduler::pipeline::server); } }; } REGISTER_COMPONENT(scripting::component)