#include #include "loader/component_loader.hpp" #include "command.hpp" #include "console.hpp" #include "game_console.hpp" #include "fastfiles.hpp" #include "scheduler.hpp" #include "logfile.hpp" #include "game/game.hpp" #include "game/dvars.hpp" #include "game/scripting/execution.hpp" #include #include #include #include namespace command { namespace { utils::hook::detour client_command_hook; utils::hook::detour parse_commandline_hook; std::unordered_map> handlers; std::unordered_map> handlers_sv; void main_handler() { params params = {}; const auto command = utils::string::to_lower(params[0]); if (handlers.find(command) != handlers.end()) { handlers[command](params); } } void client_command(const int client_num) { if (!logfile::client_command_stub(client_num)) { return; } params_sv params = {}; const auto command = utils::string::to_lower(params[0]); if (handlers_sv.find(command) != handlers_sv.end()) { handlers_sv[command](client_num, params); } client_command_hook.invoke(client_num); } // Shamelessly stolen from Quake3 // https://github.com/id-Software/Quake-III-Arena/blob/dbe4ddb10315479fc00086f08e25d968b4b43c49/code/qcommon/common.c#L364 void parse_command_line() { static auto parsed = false; if (parsed) { return; } static std::string comand_line_buffer = GetCommandLineA(); auto* command_line = comand_line_buffer.data(); auto& com_num_console_lines = *reinterpret_cast(0x35634B8_b); auto* com_console_lines = reinterpret_cast(0x35634C0_b); auto inq = false; com_console_lines[0] = command_line; com_num_console_lines = 0; while (*command_line) { if (*command_line == '"') { inq = !inq; } // look for a + separating character // if commandLine came from a file, we might have real line seperators if ((*command_line == '+' && !inq) || *command_line == '\n' || *command_line == '\r') { if (com_num_console_lines == 0x20) // MAX_CONSOLE_LINES { break; } com_console_lines[com_num_console_lines] = command_line + 1; com_num_console_lines++; *command_line = '\0'; } command_line++; } parsed = true; } void parse_commandline_stub() { parse_command_line(); parse_commandline_hook.invoke(); } game::dvar_t* dvar_command_stub() { const params args; if (args.size() <= 0) { return 0; } auto dvar = game::Dvar_FindVar(args[0]); if (dvar == nullptr) { const auto hash = static_cast(std::strtoull(args[0], nullptr, 16)); dvar = game::Dvar_FindMalleableVar(hash); } if (dvar) { if (args.size() == 1) { const auto current = game::Dvar_ValueToString(dvar, true, dvar->current); const auto reset = game::Dvar_ValueToString(dvar, true, dvar->reset); const auto info = dvars::get_dvar_info_from_hash(dvar->hash); std::string desc{}; std::string name = args[0]; if (info.has_value()) { name = info.value().name; desc = info.value().description; } console::info("\"%s\" is: \"%s\" default: \"%s\" hash: 0x%08lX type: %i\n", name.data(), current, reset, dvar->hash, dvar->type); console::info("%s\n", desc.data()); console::info(" %s\n", dvars::dvar_get_domain(dvar->type, dvar->domain).data()); } else { char command[0x1000] = {0}; game::Dvar_GetCombinedString(command, 1); game::Dvar_SetCommand(dvar->hash, "", command); } return dvar; } return 0; } void client_println(int client_num, const std::string& text) { if (game::environment::is_sp()) { game::CG_GameMessage(0, text.data()); } else { game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, utils::string::va("f \"%s\"", text.data())); } } bool check_cheats(int client_num) { if (!game::Dvar_FindVar("sv_cheats")->current.enabled) { client_println(client_num, "Cheats are not enabled on this server"); return false; } return true; } void cmd_give_weapon(const int client_num, const std::vector& params) { if (params.size() < 2) { client_println(client_num, "You did not specify a weapon name"); return; } try { const auto& arg = params[1]; const auto player = scripting::entity({static_cast(client_num), 0}); auto ps = game::SV_GetPlayerstateForClientNum(client_num); if (arg == "ammo") { const auto weapon = player.call("getcurrentweapon").as(); player.call("givemaxammo", {weapon}); } else if (arg == "allammo") { const auto weapons = player.call("getweaponslistall").as(); for (auto i = 0; i < weapons.size(); i++) { player.call("givemaxammo", {weapons[i]}); } } else if (arg == "health") { if (params.size() > 2) { const auto amount = atoi(params[2].data()); const auto health = player.get("health").as(); player.set("health", {health + amount}); } else { const auto amount = SELECT_VALUE( game::Dvar_FindVar("g_player_maxhealth")->current.integer, atoi(game::Dvar_FindVar("scr_player_maxhealth")->current.string) ); player.set("health", {amount}); } } else if (arg == "all") { const auto type = game::XAssetType::ASSET_TYPE_WEAPON; fastfiles::enum_assets(type, [&player, type](const game::XAssetHeader header) { const auto asset = game::XAsset{type, header}; const auto asset_name = game::DB_GetXAssetName(&asset); player.call("giveweapon", {asset_name}); }, true); } else { const auto wp = game::G_GetWeaponForName(arg.data()); if (wp) { if (game::G_GivePlayerWeapon(ps, wp, 0, 0, 0, 0, 0, 0)) { game::G_InitializeAmmo(ps, wp, 0); game::G_SelectWeapon(0, wp); } } else { client_println(client_num, "Weapon does not exist"); } } } catch (...) { } } void cmd_drop_weapon(int client_num) { try { const auto player = scripting::entity({static_cast(client_num), 0}); const auto weapon = player.call("getcurrentweapon"); player.call("dropitem", {weapon}); } catch (...) { } } void cmd_take_weapon(int client_num, const std::vector& params) { if (params.size() < 2) { client_println(client_num, "You did not specify a weapon name"); return; } const auto& weapon = params[1]; try { const auto player = scripting::entity({static_cast(client_num), 0}); if (weapon == "all"s) { player.call("takeallweapons"); } else { player.call("takeweapon", {weapon}); } } catch (...) { } } void cmd_kill(int client_num) { scheduler::once([client_num]() { try { const auto player = scripting::entity({static_cast(client_num), 0}); player.call(SELECT_VALUE("kill", "suicide")); } catch (...) { } }, scheduler::pipeline::server); } void toggle_entity_flag(int client_num, int value, const std::string& name) { game::mp::g_entities[client_num].flags ^= value; client_println(client_num, utils::string::va("%s %s", name.data(), game::mp::g_entities[client_num].flags & value ? "^2on" : "^1off")); } void toggle_entity_flag(int value, const std::string& name) { game::sp::g_entities[0].flags ^= value; client_println(0, utils::string::va("%s %s", name.data(), game::sp::g_entities[0].flags & value ? "^2on" : "^1off")); } void toggle_client_flag(int client_num, int value, const std::string& name) { game::mp::g_entities[client_num].client->flags ^= value; client_println(client_num, utils::string::va("%s %s", name.data(), game::mp::g_entities[client_num].client->flags & value ? "^2on" : "^1off")); } void toggle_client_flag(int value, const std::string& name) { game::sp::g_entities[0].client->flags ^= value; client_println(0, utils::string::va("%s %s", name.data(), game::sp::g_entities[0].client->flags & value ? "^2on" : "^1off")); } } void read_startup_variable(const std::string& dvar) { // parse the commandline if it's not parsed parse_command_line(); auto& com_num_console_lines = *reinterpret_cast(0x35634B8_b); auto* com_console_lines = reinterpret_cast(0x35634C0_b); for (int i = 0; i < com_num_console_lines; i++) { game::Cmd_TokenizeString(com_console_lines[i]); // only +set dvar value if (game::Cmd_Argc() >= 3 && game::Cmd_Argv(0) == "set"s && game::Cmd_Argv(1) == dvar) { game::Dvar_SetCommand(game::generateHashValue(game::Cmd_Argv(1)), "", game::Cmd_Argv(2)); } game::Cmd_EndTokenizeString(); } } params::params() : nesting_(game::cmd_args->nesting) { } int params::size() const { return game::cmd_args->argc[this->nesting_]; } const char* params::get(const int index) const { if (index >= this->size()) { return ""; } return game::cmd_args->argv[this->nesting_][index]; } std::string params::join(const int index) const { std::string result = {}; for (auto i = index; i < this->size(); i++) { if (i > index) result.append(" "); result.append(this->get(i)); } return result; } std::vector params::get_all() const { std::vector params_; for (auto i = 0; i < this->size(); i++) { params_.push_back(this->get(i)); } return params_; } params_sv::params_sv() : nesting_(game::sv_cmd_args->nesting) { } int params_sv::size() const { return game::sv_cmd_args->argc[this->nesting_]; } const char* params_sv::get(const int index) const { if (index >= this->size()) { return ""; } return game::sv_cmd_args->argv[this->nesting_][index]; } std::string params_sv::join(const int index) const { std::string result = {}; for (auto i = index; i < this->size(); i++) { if (i > index) result.append(" "); result.append(this->get(i)); } return result; } std::vector params_sv::get_all() const { std::vector params_; for (auto i = 0; i < this->size(); i++) { params_.push_back(this->get(i)); } return params_; } void add_raw(const char* name, void (*callback)()) { game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate()); } void add_test(const char* name, void (*callback)()) { static game::cmd_function_s cmd_test; return game::Cmd_AddCommandInternal(name, callback, &cmd_test); } void add(const char* name, const std::function& callback) { const auto command = utils::string::to_lower(name); if (handlers.find(command) == handlers.end()) add_raw(name, main_handler); handlers[command] = callback; } void add(const char* name, const std::function& callback) { add(name, [callback](const params&) { callback(); }); } void add_sv(const char* name, std::function callback) { // doing this so the sv command would show up in the console add_raw(name, nullptr); const auto command = utils::string::to_lower(name); if (handlers_sv.find(command) == handlers_sv.end()) handlers_sv[command] = std::move(callback); } void execute(std::string command, const bool sync) { command += "\n"; if (sync) { game::Cmd_ExecuteSingleCommand(0, 0, command.data()); } else { game::Cbuf_AddText(0, 0, command.data()); } } class component final : public component_interface { public: void post_unpack() override { if (game::environment::is_sp()) { add_commands_sp(); } else { parse_commandline_hook.create(0x157D50_b, parse_commandline_stub); add_commands_mp(); } utils::hook::jump(SELECT_VALUE(0x3A7C80_b, 0x4E9F40_b), dvar_command_stub, true); add_commands_generic(); } private: static void add_commands_generic() { add("quit", game::Quit); add("crash", []() { *reinterpret_cast(1) = 0; }); add("commandDump", [](const params& argument) { console::info("================================ COMMAND DUMP =====================================\n"); game::cmd_function_s* cmd = (*game::cmd_functions); std::string filename; if (argument.size() == 2) { filename = "h1-mod/"; filename.append(argument[1]); if (!filename.ends_with(".txt")) { filename.append(".txt"); } } int i = 0; while (cmd) { if (cmd->name) { if (!filename.empty()) { const auto line = std::format("{}\r\n", cmd->name); utils::io::write_file(filename, line, i != 0); } console::info("%s\n", cmd->name); i++; } cmd = cmd->next; } console::info("\n%i commands\n", i); console::info("================================ END COMMAND DUMP =================================\n"); }); add("listassetpool", [](const params& params) { if (params.size() < 2) { console::info("listassetpool [filter]: list all the assets in the specified pool\n"); for (auto i = 0; i < game::XAssetType::ASSET_TYPE_COUNT; i++) { console::info("%d %s\n", i, game::g_assetNames[i]); } } else { const auto type = static_cast(atoi(params.get(1))); if (type < 0 || type >= game::XAssetType::ASSET_TYPE_COUNT) { console::error("Invalid pool passed must be between [%d, %d]\n", 0, game::XAssetType::ASSET_TYPE_COUNT - 1); return; } console::info("Listing assets in pool %s\n", game::g_assetNames[type]); const std::string filter = params.get(2); fastfiles::enum_assets(type, [type, filter](const game::XAssetHeader header) { const auto asset = game::XAsset{type, header}; const auto* const asset_name = game::DB_GetXAssetName(&asset); //const auto entry = game::DB_FindXAssetEntry(type, asset_name); //TODO: display which zone the asset is from if (!filter.empty() && !utils::string::match_compare(filter, asset_name, false)) { return; } console::info("%s\n", asset_name); }, true); } }); add("vstr", [](const params& params) { if (params.size() < 2) { console::info("vstr : execute a variable command\n"); return; } const auto name = params.get(1); const auto dvar = game::Dvar_FindVar(name); if (dvar == nullptr) { console::info("%s doesn't exist\n", name); return; } if (dvar->type != game::dvar_type::string && dvar->type != game::dvar_type::enumeration) { console::info("%s is not a string-based dvar\n", name); return; } execute(dvar->current.string); }); } static void add_commands_sp() { add("god", []() { if (!game::SV_Loaded()) { return; } toggle_entity_flag(1, "godmode"); }); add("demigod", []() { if (!game::SV_Loaded()) { return; } toggle_entity_flag(2, "demigod mode"); }); add("notarget", []() { if (!game::SV_Loaded()) { return; } toggle_entity_flag(4, "notarget"); }); add("noclip", []() { if (!game::SV_Loaded()) { return; } toggle_client_flag(1, "noclip"); }); add("ufo", []() { if (!game::SV_Loaded()) { return; } toggle_client_flag(2, "ufo"); }); add("dropweapon", [](const params& params) { if (!game::SV_Loaded()) { return; } cmd_drop_weapon(0); }); add("take", [](const params& params) { if (!game::SV_Loaded()) { return; } cmd_take_weapon(0, params.get_all()); }); add("kill", [](const params& params) { if (!game::SV_Loaded()) { return; } cmd_kill(0); }); add("give", [](const params& params) { if (!game::SV_Loaded()) { return; } cmd_give_weapon(0, params.get_all()); }); } static void add_commands_mp() { client_command_hook.create(0x4132E0_b, &client_command); add_sv("god", [](const int client_num, const params_sv&) { if (!check_cheats(client_num)) { return; } toggle_entity_flag(client_num, 1, "godmode"); }); add_sv("demigod", [](const int client_num, const params_sv&) { if (!check_cheats(client_num)) { return; } toggle_entity_flag(client_num, 2, "demigod mode"); }); add_sv("notarget", [](const int client_num, const params_sv&) { if (!check_cheats(client_num)) { return; } toggle_entity_flag(client_num, 4, "notarget"); }); add_sv("noclip", [](const int client_num, const params_sv&) { if (!check_cheats(client_num)) { return; } toggle_client_flag(client_num, 1, "noclip"); }); add_sv("ufo", [](const int client_num, const params_sv&) { if (!check_cheats(client_num)) { return; } toggle_client_flag(client_num, 2, "ufo"); }); add_sv("give", [](const int client_num, const params_sv& params) { if (!check_cheats(client_num)) { return; } cmd_give_weapon(client_num, params.get_all()); }); add_sv("dropweapon", [](const int client_num, const params_sv& params) { if (!check_cheats(client_num)) { return; } cmd_drop_weapon(client_num); }); add_sv("take", [](const int client_num, const params_sv& params) { if (!check_cheats(client_num)) { return; } cmd_take_weapon(client_num, params.get_all()); }); add_sv("kill", [](const int client_num, const params_sv& params) { if (!check_cheats(client_num)) { return; } cmd_kill(client_num); }); } }; } REGISTER_COMPONENT(command::component)