if (game:issingleplayer()) then return end if (Engine.InFrontend()) then require("shaderdialog") require("gamemodes") require("no_mode_switch") end -- defined in mp_hud/hudutils.lua function GetGameModeName() return Engine.Localize(Engine.TableLookup(GameTypesTable.File, GameTypesTable.Cols.Ref, GameX.GetGameMode(), GameTypesTable.Cols.Name)) end function NeverAllowChangeTeams() return false end