#pragma once namespace demonware { class bdMatchMaking final : public service { public: bdMatchMaking(); private: void createSession(service_server* server, byte_buffer* buffer) const; void updateSession(service_server* server, byte_buffer* buffer) const; void deleteSession(service_server* server, byte_buffer* buffer) const; void findSessionFromID(service_server* server, byte_buffer* buffer) const; void findSessions(service_server* server, byte_buffer* buffer) const; void inviteToSession(service_server* server, byte_buffer* buffer) const; void submitPerformance(service_server* server, byte_buffer* buffer) const; void notifyJoin(service_server* server, byte_buffer* buffer) const; void getPerformanceValues(service_server* server, byte_buffer* buffer) const; void getSessionInvites(service_server* server, byte_buffer* buffer) const; void updateSessionPlayers(service_server* server, byte_buffer* buffer) const; void findSessionsPaged(service_server* server, byte_buffer* buffer) const; void findSessionsByEntityIDs(service_server* server, byte_buffer* buffer) const; void findSessionsFromIDs(service_server* server, byte_buffer* buffer) const; void findSessionsTwoPass(service_server* server, byte_buffer* buffer) const; }; }