#define SOL_ALL_SAFETIES_ON 1 #include #include sol::variadic_results call_it(sol::object function_name, sol::variadic_args args, sol::this_environment env, sol::this_state L) { sol::state_view lua = L; // default to global table as environment sol::environment function_environment = lua.globals(); if (env) { // if we have an environment, use that instead function_environment = env; } // get and call the function sol::protected_function pf = function_environment[function_name]; sol::protected_function_result res = pf(args); // sol::variadic_results results; if (!res.valid()) { // something went wrong: log/crash/whatever return results; } int returncount = res.return_count(); for (int i = 0; i < returncount; i++) { // pass offset to get the object that was returned sol::object obj = res.get(i); results.push_back(obj); } // return the results return results; } int main(int, char*[]) { std::cout << "=== indirect function calls ===" << std::endl; sol::state lua; lua.open_libraries(sol::lib::base); lua["call_it"] = call_it; // some functions to call lua.script(R"( function add (a, b) return a + b; end function subtract (a, b) return a - b; end function log (x) print(x) end )"); // call the functions indirectly, using a name lua.script(R"( call_it("log", "hiyo") call_it("log", 24) subtract_result = call_it("subtract", 5, 1) add_result = call_it("add", 5, 1) )"); int subtract_result = lua["subtract_result"]; int add_result = lua["add_result"]; SOL_ASSERT(add_result == 6); SOL_ASSERT(subtract_result == 4); std::cout << std::endl; return 0; }