#define SOL_ALL_SAFETIES_ON 1 #include #include #include int main(int, char**) { std::cout << "=== containers ===" << std::endl; sol::state lua; lua.open_libraries(); lua.script(R"( function f (x) print("container has:") for k=1,#x do v = x[k] print("\t", k, v) end print() end )"); // Have the function we // just defined in Lua sol::function f = lua["f"]; // Set a global variable called // "arr" to be a vector of 5 lements lua["arr"] = std::vector { 2, 4, 6, 8, 10 }; // Call it, see 5 elements // printed out f(lua["arr"]); // Mess with it in C++ // Containers are stored as userdata, unless you // use `sol::as_table()` and `sol::as_table_t`. std::vector& reference_to_arr = lua["arr"]; reference_to_arr.push_back(12); // Call it, see *6* elements // printed out f(lua["arr"]); lua.script(R"( arr:add(28) )"); // Call it, see *7* elements // printed out f(lua["arr"]); lua.script(R"( arr:clear() )"); // Now it's empty f(lua["arr"]); std::cout << std::endl; return 0; }