#define SOL_ALL_SAFETIES_ON 1 #include int f1(int) { return 32; } int f2(int, int) { return 1; } struct fer { double f3(int, int) { return 2.5; } }; int main() { sol::state lua; // overloaded function f lua.set("f", sol::c_call, sol::wrap, sol::wrap>); // singly-wrapped function lua.set("g", sol::c_call>); // without the 'sol::wrap' boilerplate lua.set("h", sol::c_call); // object used for the 'fer' member function call lua.set("obj", fer()); // call them like any other bound function lua.script("r1 = f(1)"); lua.script("r2 = f(1, 2)"); lua.script("r3 = f(obj, 1, 2)"); lua.script("r4 = g(1)"); lua.script("r5 = h(1, 2)"); // get the results and see // if it worked out int r1 = lua["r1"]; SOL_ASSERT(r1 == 32); int r2 = lua["r2"]; SOL_ASSERT(r2 == 1); double r3 = lua["r3"]; SOL_ASSERT(r3 == 2.5); int r4 = lua["r4"]; SOL_ASSERT(r4 == 32); int r5 = lua["r5"]; SOL_ASSERT(r5 == 1); return 0; }