#pragma once namespace scheduler { enum pipeline { // Asynchronuous pipeline, disconnected from the game async = 0, // The game's rendering pipeline renderer, // The game's server thread server, // The game's main thread main, // LUI context lui, count, }; static const bool cond_continue = false; static const bool cond_end = true; void schedule(const std::function& callback, pipeline type = pipeline::async, std::chrono::milliseconds delay = 0ms); void loop(const std::function& callback, pipeline type = pipeline::async, std::chrono::milliseconds delay = 0ms); void once(const std::function& callback, pipeline type = pipeline::async, std::chrono::milliseconds delay = 0ms); void on_game_initialized(const std::function& callback, pipeline type = pipeline::async, std::chrono::milliseconds delay = 0ms); }