#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include "game/dvars.hpp" #include namespace virtuallobby { namespace { game::dvar_t* virtualLobby_fovscale; const auto get_fovscale_stub = utils::hook::assemble([](utils::hook::assembler& a) { const auto ret = a.newLabel(); const auto original = a.newLabel(); a.pushad64(); a.mov(rax, qword_ptr(0x1425F7210)); // virtualLobbyInFiringRange a.cmp(byte_ptr(rax, 0x10), 1); a.je(original); a.call_aligned(game::VirtualLobby_Loaded); a.cmp(al, 0); a.je(original); // virtuallobby a.popad64(); a.mov(rax, ptr(reinterpret_cast(&virtualLobby_fovscale))); a.jmp(ret); // original a.bind(original); a.popad64(); a.mov(rax, qword_ptr(0x1413A8580)); a.jmp(ret); a.bind(ret); a.mov(rcx, 0x142935000); a.jmp(0x1400B556A); }); } class component final : public component_interface { public: void post_unpack() override { if (!game::environment::is_mp()) { return; } virtualLobby_fovscale = dvars::register_float("virtualLobby_fovScale", 0.7f, 0.0f, 2.0f, game::DVAR_FLAG_SAVED, "Field of view scaled for the virtual lobby"); utils::hook::nop(0x1400B555C, 14); utils::hook::jump(0x1400B555C, get_fovscale_stub, true); } }; } //REGISTER_COMPONENT(virtuallobby::component)