init() { // define the auto balance string in the game array (referenced in gsc dump, but not defined past IW6?) precachestring(&"MP_AUTOBALANCE_NOW"); game["strings"]["autobalance"] = &"MP_AUTOBALANCE_NOW"; // define onteamselection callback function used in balanceteams() level.onteamselection = ::set_team; } set_team(team) { if (team != self.pers["team"]) { self.switching_teams = true; self.joining_team = team; self.leaving_team = self.pers["team"]; } if (self.sessionstate == "playing") { self suicide(); } self maps\mp\gametypes\_menus::addtoteam(team); self maps\mp\gametypes\_menus::endrespawnnotify(); self maps\mp\gametypes\_teams::updateteamtime(); // defines pers["teamTime"] for balancing }