if (Engine.InFrontend()) then return end -- less background blur in SP, no blur in MP LUI.MenuTemplate.InitInGameBkg = function(f39_arg0, f39_arg1) LUI.MenuTemplate.AddDarken(f39_arg0, f39_arg1) if game:issingleplayer() and not LUI.FlowManager.IsMenuTopmost(Engine.GetLuiRoot(), "advanced_video") then LUI.MenuTemplate.AddWorldBlur(f39_arg0, f39_arg1) end end